Navy Captain Landy

Who Counters Navy Captain Landy in Epic Seven?

Light Light · Knight · 5★ · 46% RTA win rate

Navy Captain Landy, a stacking-attack stun knight, is a 5★ Light Knight in Epic Seven. Navy Captain Landy's biggest weakness: her team-wide Critical Hit Resistance buff and her stacking Attack buff can be stripped or stolen away, erasing both the team's opening protection and her ramping damage. Below are the heroes and team archetypes that counter Navy Captain Landy in RTA, the matchups where Navy Captain Landy struggles most, and how to draft against Navy Captain Landy.

Best counters to Navy Captain Landy

  • Buff removal and buff stealing — Her team-wide Critical Hit Resistance buff and her stacking Attack buff can be stripped or stolen away, erasing both the team's opening protection and her ramping damage.
  • Buff-duration reduction — Shortening buffs cuts the protective Critical Hit Resistance she hands allies at the start of battle, narrowing her opening window before it matters.
  • Anti-heal effects — Her sustain comes from the Salvo Fire follow-up healing her based on Attack; an unhealable debuff shuts off that recovery and lets enemies wear her down.
  • Immunity or going first — If the enemy carries immunity or outspeeds her, her warship stun simply bounces off or arrives too late, removing the lockdown her disruption plan depends on; her stun lasts only one turn and her best AoE follow-up is just a 40% chance, so she cannot reliably chain control.

How to beat Navy Captain Landy

  1. Her team-wide Critical Hit Resistance buff and her stacking Attack buff can be stripped or stolen away, erasing both the team's opening protection and her ramping damage.
  2. Shortening buffs cuts the protective Critical Hit Resistance she hands allies at the start of battle, narrowing her opening window before it matters.
  3. Her sustain comes from the Salvo Fire follow-up healing her based on Attack; an unhealable debuff shuts off that recovery and lets enemies wear her down.
  4. If the enemy carries immunity or outspeeds her, her warship stun simply bounces off or arrives too late, removing the lockdown her disruption plan depends on; her stun lasts only one turn and her best AoE follow-up is just a 40% chance, so she cannot reliably chain control.

What Navy Captain Landy counters

  • Crit-reliant burst teams that race for the first move — Her warship opener stuns the whole enemy team for a turn before they can act, and her passive immediately grants the rest of her allies extra Critical Hit Resistance for the opening two turns, blunting enemy critical hits exactly when a fast burst team wants to one-shot.
  • High-Defense tanks and walls — Her warship penetrates 60% of the target's Defense, so bulky frontliners that normally soak hits still take meaningful AoE damage from her opener.
  • Control-heavy lineups that try to lock her down — Her passive makes her immune to debuffs that prevent movement, so stun, freeze, and similar lockdown effects fail against her while she stuns them back.
  • Slower defensive setups she can grind down — Each of her attacks stacks +10% Attack up to five times, her gunfire pushes her own Combat Readiness for extra turns, and the chance follow-up Salvo Fire heals her from Attack, letting her snowball and self-sustain against teams that can't end the fight quickly.

Navy Captain Landy counters — FAQ

Who counters Navy Captain Landy in Epic Seven?

Perfumer Byblis, Boss Arunka, Ruele of Light and other hard counters counter Navy Captain Landy. Her team-wide Critical Hit Resistance buff and her stacking Attack buff can be stripped or stolen away, erasing both the team's opening protection and her ramping damage.

What is Navy Captain Landy weak to?

Buff removal and buff stealing: Her team-wide Critical Hit Resistance buff and her stacking Attack buff can be stripped or stolen away, erasing both the team's opening protection and her ramping damage. Buff-duration reduction: Shortening buffs cuts the protective Critical Hit Resistance she hands allies at the start of battle, narrowing her opening window before it matters. Anti-heal effects: Her sustain comes from the Salvo Fire follow-up healing her based on Attack; an unhealable debuff shuts off that recovery and lets enemies wear her down. Immunity or going first: If the enemy carries immunity or outspeeds her, her warship stun simply bounces off or arrives too late, removing the lockdown her disruption plan depends on; her stun lasts only one turn and her best AoE follow-up is just a 40% chance, so she cannot reliably chain control.

What does Navy Captain Landy counter?

Crit-reliant burst teams that race for the first move: Her warship opener stuns the whole enemy team for a turn before they can act, and her passive immediately grants the rest of her allies extra Critical Hit Resistance for the opening two turns, blunting enemy critical hits exactly when a fast burst team wants to one-shot. High-Defense tanks and walls: Her warship penetrates 60% of the target's Defense, so bulky frontliners that normally soak hits still take meaningful AoE damage from her opener. Control-heavy lineups that try to lock her down: Her passive makes her immune to debuffs that prevent movement, so stun, freeze, and similar lockdown effects fail against her while she stuns them back. Slower defensive setups she can grind down: Each of her attacks stacks +10% Attack up to five times, her gunfire pushes her own Combat Readiness for extra turns, and the chance follow-up Salvo Fire heals her from Attack, letting her snowball and self-sustain against teams that can't end the fight quickly.

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