New Kid Adin, a vigor-fueled injure counterattacker, is a 4★ Dark Assassin in Epic Seven. New Kid Adin's biggest weakness: her dodge-into-counter loop is a core source of pressure and vigor; enemies that suppress counterattacking shut down a big part of her retaliation engine. Below are the heroes and team archetypes that counter New Kid Adin in RTA, the matchups where New Kid Adin struggles most, and how to draft against New Kid Adin.
Effects that block or ignore counterattacks — Her dodge-into-counter loop is a core source of pressure and vigor; enemies that suppress counterattacking shut down a big part of her retaliation engine.
Buff stripping, stealing, or shortening — Her Evasion can be dispelled, stolen, or shortened to strip her safety. Vigor itself cannot be removed, but she only refreshes it by dodging, so accuracy buffs or guaranteed hits that stop her evading also choke off the Vigor that powers her bonus damage.
Reliable burst and accuracy that ignores evasion — Her defense is dodge-based and probabilistic, not guaranteed; attackers who hit hard and consistently can kill her before her evasion-and-counter cycle ever pays off, since she has no real built-in damage mitigation.
Slow grind against frail single targets — She is fundamentally single-target with a 4-turn cooldown on her big hit and no true area attack, so against a spread-out team or anything she can't pin and repeatedly injure, her per-target erosion is too slow to swing a fight.
How to beat New Kid Adin
Her dodge-into-counter loop is a core source of pressure and vigor; enemies that suppress counterattacking shut down a big part of her retaliation engine.
Her Evasion can be dispelled, stolen, or shortened to strip her safety. Vigor itself cannot be removed, but she only refreshes it by dodging, so accuracy buffs or guaranteed hits that stop her evading also choke off the Vigor that powers her bonus damage.
Her defense is dodge-based and probabilistic, not guaranteed; attackers who hit hard and consistently can kill her before her evasion-and-counter cycle ever pays off, since she has no real built-in damage mitigation.
She is fundamentally single-target with a 4-turn cooldown on her big hit and no true area attack, so against a spread-out team or anything she can't pin and repeatedly injure, her per-target erosion is too slow to swing a fight.
Tanky, high-Health bruisers and brawlers — Her Injuries cut a chunk off the target's maximum Health every time she hits, so the bigger the health pool the more she erodes; over a fight she shrinks even very durable front-liners into something she can finish.
Teams leaning on healing to stay alive — Because Injuries lower the cap on a target's max Health rather than acting as a removable debuff, healers can only top up to a shrinking ceiling, blunting the value of a heal-and-sustain comp against her.
Predictable single-target attackers and melee threats — Her raised Evasion plus the dodge-triggered counter and vigor gain punish enemies that keep swinging at her, and the Combat Readiness she banks from vigor lets her take extra turns to keep stacking injuries on whatever she's chosen to grind down.
Slower setup or opener-style units — At 119 speed with self CR pushes while vigor is active, she tends to move first and start cutting an enemy's Health before slower openers can establish their own tempo.
New Kid Adin counters — FAQ
Who counters New Kid Adin in Epic Seven?
Perfumer Byblis, Boss Arunka, Harsetti and other hard counters counter New Kid Adin. Her dodge-into-counter loop is a core source of pressure and vigor; enemies that suppress counterattacking shut down a big part of her retaliation engine.
What is New Kid Adin weak to?
Effects that block or ignore counterattacks: Her dodge-into-counter loop is a core source of pressure and vigor; enemies that suppress counterattacking shut down a big part of her retaliation engine. Buff stripping, stealing, or shortening: Her Evasion can be dispelled, stolen, or shortened to strip her safety. Vigor itself cannot be removed, but she only refreshes it by dodging, so accuracy buffs or guaranteed hits that stop her evading also choke off the Vigor that powers her bonus damage. Reliable burst and accuracy that ignores evasion: Her defense is dodge-based and probabilistic, not guaranteed; attackers who hit hard and consistently can kill her before her evasion-and-counter cycle ever pays off, since she has no real built-in damage mitigation. Slow grind against frail single targets: She is fundamentally single-target with a 4-turn cooldown on her big hit and no true area attack, so against a spread-out team or anything she can't pin and repeatedly injure, her per-target erosion is too slow to swing a fight.
What does New Kid Adin counter?
Tanky, high-Health bruisers and brawlers: Her Injuries cut a chunk off the target's maximum Health every time she hits, so the bigger the health pool the more she erodes; over a fight she shrinks even very durable front-liners into something she can finish. Teams leaning on healing to stay alive: Because Injuries lower the cap on a target's max Health rather than acting as a removable debuff, healers can only top up to a shrinking ceiling, blunting the value of a heal-and-sustain comp against her. Predictable single-target attackers and melee threats: Her raised Evasion plus the dodge-triggered counter and vigor gain punish enemies that keep swinging at her, and the Combat Readiness she banks from vigor lets her take extra turns to keep stacking injuries on whatever she's chosen to grind down. Slower setup or opener-style units: At 119 speed with self CR pushes while vigor is active, she tends to move first and start cutting an enemy's Health before slower openers can establish their own tempo.