Earth · Ranger · 5★
Pavel, a speed-scaling damage-share-breaker assassin, is a 5★ Earth Ranger in Epic Seven. Pavel's biggest weakness: his one piece of control is the Hit Chance reduction on his basic; a cleanse or natural immunity wipes or blocks it, removing his only disruption. Below are the heroes and team archetypes that counter Pavel in RTA, the matchups where Pavel struggles most, and how to draft against Pavel.
Setsuka, Lone Wolf Peira, Ruele of Light and other hard counters counter Pavel. His one piece of control is the Hit Chance reduction on his basic; a cleanse or natural immunity wipes or blocks it, removing his only disruption.
Cleanse and self-protection effects: His one piece of control is the Hit Chance reduction on his basic; a cleanse or natural immunity wipes or blocks it, removing his only disruption. Tanky or recovery-heavy targets: He has no passive, no real lockdown beyond a one-turn miss chance, and no sustain, so durable enemies that heal or out-survive his Speed-based burst grind him down once his rotation is spent.
Teams hiding a target behind damage-sharing protection: His finisher ignores damage sharing against any normal (non-Elite, non-Boss) enemy, so he can delete a protected backline carry that a shared-damage tank would otherwise shield. Counterattack squads: His all-enemy blast is built so it cannot trigger a counterattack, letting him hit the whole team without feeding retaliation back. Fast, fragile lineups he can outspeed: Every skill scales damage off Speed and he can take an extra turn, so on a high-Speed build he moves first and front-loads damage before squishier enemies act. Enemies that rely on landing hits: His opening shot can cut a target's Hit Chance for a turn, making attackers and effect-appliers whiff their next move.