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He has no passive skill to fall back on.

Counters

  • Teams hiding a target behind damage-sharing protection — His finisher ignores damage sharing against any normal (non-Elite, non-Boss) enemy, so he can delete a protected backline carry that a shared-damage tank would otherwise shield.
  • Counterattack squads — His all-enemy blast is built so it cannot trigger a counterattack, letting him hit the whole team without feeding retaliation back.
  • Fast, fragile lineups he can outspeed — Every skill scales damage off Speed and he can take an extra turn, so on a high-Speed build he moves first and front-loads damage before squishier enemies act.
  • Enemies that rely on landing hits — His opening shot can cut a target's Hit Chance for a turn, making attackers and effect-appliers whiff their next move.

Countered by

  • Cleanse and self-protection effects — His one piece of control is the Hit Chance reduction on his basic; a cleanse or natural immunity wipes or blocks it, removing his only disruption.
  • Tanky or recovery-heavy targets — He has no passive, no real lockdown beyond a one-turn miss chance, and no sustain, so durable enemies that heal or out-survive his Speed-based burst grind him down once his rotation is spent.
Who counters Pavel? — full guide ›

Skills

S1Hurricane Sword

Strikes the enemy with a gun, with a X chance to --decrease Hit Chance-- for 1 turn. Damage dealt increases proportional to the caster's Speed.

Miss Chance Up
S2Storm BulletCD 4

Fires a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. This skill cannot trigger a counterattack.

Soulburn −20 soulsGrants an extra turn.
S3Destructive PursuitCD 5

Swiftly cuts and shoots the enemy. When the target is not an Elite or Boss monster, ignores damage share. Damage dealt increases proportional to the caster's Speed.