Fairytale Tenebria, a provoke-baiting reactor mage, is a 5★ Ice Mage in Epic Seven. Fairytale Tenebria's biggest weakness: her plan depends on provoke staying on enemies; a teammate who cleanses the provoke or pre-applies immunity stops Shuffle from triggering, since enemies are then free to attack whomever they want. Below are the heroes and team archetypes that counter Fairytale Tenebria in RTA, the matchups where Fairytale Tenebria struggles most, and how to draft against Fairytale Tenebria.
Cleansers and immunity granters — Her plan depends on provoke staying on enemies; a teammate who cleanses the provoke or pre-applies immunity stops Shuffle from triggering, since enemies are then free to attack whomever they want.
Enemy buff strippers — Much of her pressure comes from her unbuffable lockdown and supporting buffs; dispel that strips her side or plays around the unbuffable window blunts the edge she holds.
Foes who ignore provoke or burst her allies fast — Shuffle only fires when a provoked enemy attacks an ally, and only once per turn, so opponents who kill her team before being forced to swing, or who outpace her, never feed the counter.
Long ultimate downtime — Her team-wide unbuffable-and-provoke ultimate sits on a five-turn cooldown, so after she opens with it she relies entirely on the passive counter, and a team that plays around that gap can act freely until it returns.
How to beat Fairytale Tenebria
Her plan depends on provoke staying on enemies; a teammate who cleanses the provoke or pre-applies immunity stops Shuffle from triggering, since enemies are then free to attack whomever they want.
Much of her pressure comes from her unbuffable lockdown and supporting buffs; dispel that strips her side or plays around the unbuffable window blunts the edge she holds.
Shuffle only fires when a provoked enemy attacks an ally, and only once per turn, so opponents who kill her team before being forced to swing, or who outpace her, never feed the counter.
Her team-wide unbuffable-and-provoke ultimate sits on a five-turn cooldown, so after she opens with it she relies entirely on the passive counter, and a team that plays around that gap can act freely until it returns.
Buff and shield reliant teams — Her ultimate makes the whole enemy team unable to receive buffs for two turns, so heroes who stack attack, defense, or barriers cannot get rolling while her counterattack punishes them.
Dodge and evasion enemies — Her ultimate's redirected provoke forces evasive attackers to swing at her side anyway, and Shuffle answers with bonus damage scaled to the provoked target's max Health.
Big bruisers and high-Health frontliners — Provoke compels a tough enemy to keep attacking her allies, and each time it does Shuffle answers with bonus damage scaled to that target's max Health, so the beefier the attacker the harder the counter hits.
Aggressive attackers — Provoke locks an enemy into a basic attack on her team, and that attack triggers her team-wide counter plus a chance at silence, turning their offense into setup for her own damage and control.
Fairytale Tenebria counters — FAQ
Who counters Fairytale Tenebria in Epic Seven?
Ruele of Light, Lionheart Cermia, Aram and other hard counters counter Fairytale Tenebria. Her plan depends on provoke staying on enemies; a teammate who cleanses the provoke or pre-applies immunity stops Shuffle from triggering, since enemies are then free to attack whomever they want.
What is Fairytale Tenebria weak to?
Cleansers and immunity granters: Her plan depends on provoke staying on enemies; a teammate who cleanses the provoke or pre-applies immunity stops Shuffle from triggering, since enemies are then free to attack whomever they want. Enemy buff strippers: Much of her pressure comes from her unbuffable lockdown and supporting buffs; dispel that strips her side or plays around the unbuffable window blunts the edge she holds. Foes who ignore provoke or burst her allies fast: Shuffle only fires when a provoked enemy attacks an ally, and only once per turn, so opponents who kill her team before being forced to swing, or who outpace her, never feed the counter. Long ultimate downtime: Her team-wide unbuffable-and-provoke ultimate sits on a five-turn cooldown, so after she opens with it she relies entirely on the passive counter, and a team that plays around that gap can act freely until it returns.
What does Fairytale Tenebria counter?
Buff and shield reliant teams: Her ultimate makes the whole enemy team unable to receive buffs for two turns, so heroes who stack attack, defense, or barriers cannot get rolling while her counterattack punishes them. Dodge and evasion enemies: Her ultimate's redirected provoke forces evasive attackers to swing at her side anyway, and Shuffle answers with bonus damage scaled to the provoked target's max Health. Big bruisers and high-Health frontliners: Provoke compels a tough enemy to keep attacking her allies, and each time it does Shuffle answers with bonus damage scaled to that target's max Health, so the beefier the attacker the harder the counter hits. Aggressive attackers: Provoke locks an enemy into a basic attack on her team, and that attack triggers her team-wide counter plus a chance at silence, turning their offense into setup for her own damage and control.