Landy, a stealth fighting-spirit barrier ranger, is a 5★ Earth Ranger in Epic Seven. Landy's biggest weakness: her game plan leans on her own buffs — the self barrier from Full Burst, her turn-one stealth, and the Combat Readiness she generates. An enemy that strips buffs can remove her shield and stealth, leaving her squishy Ranger frame exposed. Below are the heroes and team archetypes that counter Landy in RTA, the matchups where Landy struggles most, and how to draft against Landy.
Buff strippers / dispellers — Her game plan leans on her own buffs — the self barrier from Full Burst, her turn-one stealth, and the Combat Readiness she generates. An enemy that strips buffs can remove her shield and stealth, leaving her squishy Ranger frame exposed.
Enemies that hide their buffs — A surprising amount of her engine depends on the enemy being buffed — the doubled Combat Readiness, doubled Fighting Spirit, and 10 Fighting Spirit per enemy buff. Against a team that runs few or no buffs, she charges far slower and loses her tempo edge.
Burst before she can act — Her stealth and team push only matter if she gets her turn off; she is a fragile Ranger, so a faster opener that bypasses or out-speeds her can blow up her or her carry before Full Burst comes online.
The long game — Her standout payoff (the Defense-piercing AoE) needs full Fighting Spirit and Full Burst sits on a 5-turn cooldown, so in a drawn-out fight against sustain she leans on her weaker single-target shot between bursts.
Hardest matchups — live RTA win rates against Landy
Heroes with the best head-to-head record into Landy from current Champion+ RTA data.
Her game plan leans on her own buffs — the self barrier from Full Burst, her turn-one stealth, and the Combat Readiness she generates. An enemy that strips buffs can remove her shield and stealth, leaving her squishy Ranger frame exposed.
A surprising amount of her engine depends on the enemy being buffed — the doubled Combat Readiness, doubled Fighting Spirit, and 10 Fighting Spirit per enemy buff. Against a team that runs few or no buffs, she charges far slower and loses her tempo edge.
Her stealth and team push only matter if she gets her turn off; she is a fragile Ranger, so a faster opener that bypasses or out-speeds her can blow up her or her carry before Full Burst comes online.
Her standout payoff (the Defense-piercing AoE) needs full Fighting Spirit and Full Burst sits on a 5-turn cooldown, so in a drawn-out fight against sustain she leans on her weaker single-target shot between bursts.
Buff-heavy enemy teams — Both her Fire shot and her passive scale off enemies having buffs: her Combat Readiness push and Fighting Spirit gain double against a buffed target, and she gains 10 Fighting Spirit per buff on the enemy each turn — so the more the opponent stacks buffs, the faster she charges and snowballs her turns.
Tanky, high-Defense frontlines — When her Fighting Spirit is full, Full Burst spends it to pierce 50% of the target's Defense, letting her AoE punch through walls that would otherwise wall out normal damage.
Slower, control-reliant comps — She starts with stealth for one turn so she can dodge an opening single-target stun or silence, then her team-wide 25% Combat Readiness push from Full Burst lets her allies act before slower controllers can chain their lockdown.
Teams that need a kickstart — Her early Fighting Spirit, self Combat Readiness gains, and the 25% team push make her a strong opener that hands extra turns to allied carries before the enemy gets moving.
Landy counters — FAQ
Who counters Landy in Epic Seven?
Frieren, Swift Flagbearer Sigret, Setsuka and other hard counters counter Landy. Her game plan leans on her own buffs — the self barrier from Full Burst, her turn-one stealth, and the Combat Readiness she generates. An enemy that strips buffs can remove her shield and stealth, leaving her squishy Ranger frame exposed.
What is Landy weak to?
Buff strippers / dispellers: Her game plan leans on her own buffs — the self barrier from Full Burst, her turn-one stealth, and the Combat Readiness she generates. An enemy that strips buffs can remove her shield and stealth, leaving her squishy Ranger frame exposed. Enemies that hide their buffs: A surprising amount of her engine depends on the enemy being buffed — the doubled Combat Readiness, doubled Fighting Spirit, and 10 Fighting Spirit per enemy buff. Against a team that runs few or no buffs, she charges far slower and loses her tempo edge. Burst before she can act: Her stealth and team push only matter if she gets her turn off; she is a fragile Ranger, so a faster opener that bypasses or out-speeds her can blow up her or her carry before Full Burst comes online. The long game: Her standout payoff (the Defense-piercing AoE) needs full Fighting Spirit and Full Burst sits on a 5-turn cooldown, so in a drawn-out fight against sustain she leans on her weaker single-target shot between bursts.
Which hero has the best win rate against Landy?
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Landy (63% win rate over 5,257 games).
What does Landy counter?
Buff-heavy enemy teams: Both her Fire shot and her passive scale off enemies having buffs: her Combat Readiness push and Fighting Spirit gain double against a buffed target, and she gains 10 Fighting Spirit per buff on the enemy each turn — so the more the opponent stacks buffs, the faster she charges and snowballs her turns. Tanky, high-Defense frontlines: When her Fighting Spirit is full, Full Burst spends it to pierce 50% of the target's Defense, letting her AoE punch through walls that would otherwise wall out normal damage. Slower, control-reliant comps: She starts with stealth for one turn so she can dodge an opening single-target stun or silence, then her team-wide 25% Combat Readiness push from Full Burst lets her allies act before slower controllers can chain their lockdown. Teams that need a kickstart: Her early Fighting Spirit, self Combat Readiness gains, and the 25% team push make her a strong opener that hands extra turns to allied carries before the enemy gets moving.