Light · Soul Weaver · 5★ · 60% RTA win rate
Maid Chloe, a team dr aura reviver, is a 5★ Light Soul Weaver in Epic Seven. Maid Chloe's biggest weakness: her whole identity leans on bringing allies back, so an enemy that blocks resurrection turns her signature 6-turn skill and her pre-applied revive buffs into dead weight. Below are the heroes and team archetypes that counter Maid Chloe in RTA, the matchups where Maid Chloe struggles most, and how to draft against Maid Chloe.
Heroes with the best head-to-head record into Maid Chloe from current Champion+ RTA data.
Perfumer Byblis, Frieren, Shepherd of the Dark Diene and other hard counters counter Maid Chloe. Her whole identity leans on bringing allies back, so an enemy that blocks resurrection turns her signature 6-turn skill and her pre-applied revive buffs into dead weight.
Revive denial: Her whole identity leans on bringing allies back, so an enemy that blocks resurrection turns her signature 6-turn skill and her pre-applied revive buffs into dead weight. Unhealable and incurable wounds: Her passive sustain is her engine; an enemy that prevents healing shuts off the per-turn recovery on her two weakest allies and leaves the team relying only on the long-cooldown skill. Buff removal and theft: The revive buffs and team-wide damage reduction she hands out can be stripped, stolen, or have their duration cut, peeling away the protection before it ever pays off. Immunity and cleanse on the enemy: Her control is a chance-based one-turn stun on a single target; foes who block or wipe debuffs shrug it off, which also denies the ally Combat Readiness bonus that only triggers when the stun lands.
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Maid Chloe (55% win rate over 29,197 games).
Burst and one-shot teams: Her passive blanket of 50% extra damage reduction plus pre-emptive revive buffs on living allies means even a clean kill often just bounces the target back up, so teams built to delete a target before it acts struggle to make the kill stick. Debuff and damage-over-time stackers: Every turn she heals the two lowest-Health allies off her max Health, and her cooldown skill dispels two debuffs per ally, so poison, bleed, and crowd-control stacks get scrubbed and outhealed before they snowball. Fast openers racing for the first move: Her hammer can stun the target, and a landed stun immediately gives all her other allies 15% Combat Readiness, letting her team leapfrog an enemy that was banking on going first. Attrition and grind matchups: Sustained team-wide damage reduction, recurring heals, and full-team revival let her simply outlast slower damage, winning long fights through staying power rather than burst.