Rin, a hp-scaling dispel utility healer, is a 4★ Earth Soul Weaver in Epic Seven. Rin's biggest weakness: showtime's value is a single random buff per cast on a 5-turn cooldown, so a hero who steals that buff or cuts its duration erases the upside and can even turn it against you. Below are the heroes and team archetypes that counter Rin in RTA, the matchups where Rin struggles most, and how to draft against Rin.
Enemies who steal or shorten your buffs — Showtime's value is a single random buff per cast on a 5-turn cooldown, so a hero who steals that buff or cuts its duration erases the upside and can even turn it against you.
Foes who strip or cleanse what she sets up — Her one Defense Down from the dance and the team buff from Showtime are both removable; a dispel on your buffs or a cleanse of her Defense Down undoes her contribution and she has no passive to re-secure it.
Debuff-immune and immunity-granted targets — Her dispel and Defense Down simply bounce off enemies under immunity, and immunity also blocks the Defense Down her team relies on, leaving her offense to thin single-target HP-scaling hits.
Unhealable pressure and burst that outpaces her — An unhealable debuff shuts off both her team heal and Showtime's restore, and with healing on a 5-turn cooldown plus only single-target damage, a fast wide-hitting team can collapse allies faster than she can answer one target at a time.
How to beat Rin
Showtime's value is a single random buff per cast on a 5-turn cooldown, so a hero who steals that buff or cuts its duration erases the upside and can even turn it against you.
Her one Defense Down from the dance and the team buff from Showtime are both removable; a dispel on your buffs or a cleanse of her Defense Down undoes her contribution and she has no passive to re-secure it.
Her dispel and Defense Down simply bounce off enemies under immunity, and immunity also blocks the Defense Down her team relies on, leaving her offense to thin single-target HP-scaling hits.
An unhealable debuff shuts off both her team heal and Showtime's restore, and with healing on a 5-turn cooldown plus only single-target damage, a fast wide-hitting team can collapse allies faster than she can answer one target at a time.
Buff-dependent attackers and stacked-buff bruisers — Her basic attack has a 75% chance to dispel a buff every single turn at no cooldown, and her turn-pushing self-boost lets her cycle it often, peeling away the attack, crit, or defensive buffs those heroes lean on.
Targets behind shields and untouchable defensive states — Because her dispel comes for free on her main attack, she can pop barriers, immortality, invincibility, or stacked protective buffs that would otherwise wall out her allies before her team commits.
Tanky single targets she wants softened — Her dance can apply Defense Down for 2 turns and her HP-scaling hits ramp up against high-Health enemies, helping her team punch through a sturdy priority kill while she keeps chipping with repeated Ring Throws.
Debuff and damage-over-time teams pressuring your back line — Showtime heals everyone off a target's max Health and can hand out immunity to debuffs, blunting incoming control and lingering damage while keeping fragile allies topped up.
Rin counters — FAQ
Who counters Rin in Epic Seven?
Swift Flagbearer Sigret, Witch of the Mere Tenebria, Empyrean Ilynav and other hard counters counter Rin. Showtime's value is a single random buff per cast on a 5-turn cooldown, so a hero who steals that buff or cuts its duration erases the upside and can even turn it against you.
What is Rin weak to?
Enemies who steal or shorten your buffs: Showtime's value is a single random buff per cast on a 5-turn cooldown, so a hero who steals that buff or cuts its duration erases the upside and can even turn it against you. Foes who strip or cleanse what she sets up: Her one Defense Down from the dance and the team buff from Showtime are both removable; a dispel on your buffs or a cleanse of her Defense Down undoes her contribution and she has no passive to re-secure it. Debuff-immune and immunity-granted targets: Her dispel and Defense Down simply bounce off enemies under immunity, and immunity also blocks the Defense Down her team relies on, leaving her offense to thin single-target HP-scaling hits. Unhealable pressure and burst that outpaces her: An unhealable debuff shuts off both her team heal and Showtime's restore, and with healing on a 5-turn cooldown plus only single-target damage, a fast wide-hitting team can collapse allies faster than she can answer one target at a time.
What does Rin counter?
Buff-dependent attackers and stacked-buff bruisers: Her basic attack has a 75% chance to dispel a buff every single turn at no cooldown, and her turn-pushing self-boost lets her cycle it often, peeling away the attack, crit, or defensive buffs those heroes lean on. Targets behind shields and untouchable defensive states: Because her dispel comes for free on her main attack, she can pop barriers, immortality, invincibility, or stacked protective buffs that would otherwise wall out her allies before her team commits. Tanky single targets she wants softened: Her dance can apply Defense Down for 2 turns and her HP-scaling hits ramp up against high-Health enemies, helping her team punch through a sturdy priority kill while she keeps chipping with repeated Ring Throws. Debuff and damage-over-time teams pressuring your back line: Showtime heals everyone off a target's max Health and can hand out immunity to debuffs, blunting incoming control and lingering damage while keeping fragile allies topped up.