Dark · Warrior · 5★ · 57% RTA win rate
Straze, a atk-difference scaling aoe dispel cleaver, is a 5★ Dark Warrior in Epic Seven. Straze's biggest weakness: his Effect Resistance bypass only applies to targets with Attack lower than his own, so a fast, high-Attack opposing damage dealer can resist his dispel and act before he sets up. Below are the heroes and team archetypes that counter Straze in RTA, the matchups where Straze struggles most, and how to draft against Straze.
Heroes with the best head-to-head record into Straze from current Champion+ RTA data.
Lady of the Scales, Empyrean Ilynav, Tactical Archetype Coli and other hard counters counter Straze. His Effect Resistance bypass only applies to targets with Attack lower than his own, so a fast, high-Attack opposing damage dealer can resist his dispel and act before he sets up.
Sturdy high-Attack carries: His Effect Resistance bypass only applies to targets with Attack lower than his own, so a fast, high-Attack opposing damage dealer can resist his dispel and act before he sets up. Out-speeding burst: He sits in an average speed band with no passive and no defensive self-sustain, so a faster team can simply open and delete him before his area attacks come online. Cooldown pressure: His buff-strip is on a 3-turn cooldown and his finisher on a 6-turn cooldown; once both are spent he is left with only a basic single-target swing, leaving windows to re-buff and recover. Wide teams diluting his nuke: His area attack only ramps in damage when three or fewer enemies remain, so against a full healthy team his hits land softer until their numbers thin out.
In current Champion+ RTA, Lady of the Scales has one of the strongest records against Straze (64% win rate over 3,967 games).
Buff-stacking and shield teams: His area attack dispels all buffs from every enemy before damage lands, wiping defensive layers like barriers, damage reduction, immortality, and invincibility that those teams depend on, then his nuke connects on undefended targets. High-Health bruisers and tanks: His finisher penetrates the Defense of the enemy with the highest max Health, so the bulkiest frontline cannot soak the hit the way it normally would. Counterattack defenses: His finisher cannot trigger a counterattack, letting him punch through counter-reliant walls without feeding their retaliation. Resistance-stacked control targets: Against any enemy whose Attack is lower than his, he ignores their Effect Resistance, so his buff-strip lands reliably on the supports and tanks that usually shrug off effects.