Earth · Knight · 5★ · 51% RTA win rate
Yulha, a hp-scaling reflect provoke-tank, is a 5★ Earth Knight in Epic Seven. Yulha's biggest weakness: her provoke is her only lockdown, and a stripped or cleansed provoke removes the control entirely, freeing the enemy she was trying to pin. Below are the heroes and team archetypes that counter Yulha in RTA, the matchups where Yulha struggles most, and how to draft against Yulha.
Heroes with the best head-to-head record into Yulha from current Champion+ RTA data.
Monarch of the Sword Iseria, Perfumer Byblis, Setsuka and other hard counters counter Yulha. Her provoke is her only lockdown, and a stripped or cleansed provoke removes the control entirely, freeing the enemy she was trying to pin.
Cleanse and dispel: Her provoke is her only lockdown, and a stripped or cleansed provoke removes the control entirely, freeing the enemy she was trying to pin. Effect immunity: If the target enters the fight or acts under immunity, her provoke simply fails to land, leaving her with damage but no control. Anti-heal / unhealable: Her sustain leans on the once-per-5-turns barrier and self-cleanse that fire at low Health; effects that block recovery undercut that lifeline and let her be finished before it matters. Burst that ignores her threats or out-paces her cooldowns: Her self-cleanse and barrier only trigger once every 5 turns, her ultimate has a 5-turn cooldown, and everything she does is single-target, so wide pressure or burst between her windows can overwhelm her before her defensive reset comes back up.
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Yulha (70% win rate over 2,426 games).
Damage-sharing and shared-fate defenders: Her ultimate ignores damage-sharing effects against any non-boss target, so enemies relying on spreading or redirecting incoming damage cannot protect the unit she focuses. High-defense walls and tanks: Her ultimate penetrates the target's Defense and her damage grows with her own Health, letting her chunk armor-stacked frontliners that shrug off normal hitters. Single-target attackers and counter-bait melee: Her passive reflects 40% of damage suffered back at whoever hits her, and a single strong attacker hitting her also risks triggering her low-Health recovery, punishing bursty one-target threats. Units she can lock down: Her basic attack can provoke an enemy for a turn, forcing that unit to attack her instead of acting freely, which neutralizes a key enemy's intended turn.