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54%Win rate
5%Pick rate
1%Ban rate
6%Pick + ban
35,785Games
Current season · Champion+

Tactical Archetype Coli is a 5-star Ice Thief who fights by stripping buffs and detonating damage-over-time. Her single-target S1 lands two stacks of bleed, then immediately detonates them at the end of the turn, with the bleed chance rising once she grants herself Overload. Her S3 grants that Overload to herself, hits all enemies, strips two buffs each, and can plant bombs that she detonates the same turn for burst. Her passive turns the rest of the team into triggers: whenever an ally lands a single attack, she grants them swift attack and counterattacks the target with a Flank Strike that dispels a buff, applies Defense Down, and pushes her own turn meter.

Counters

  • Buff-stacking and shield-stacking teams — Both her area attack and her passive Flank Strike strip enemy buffs, and the S3 removes two buffs from every enemy at once. Foes who rely on piling up barriers, attack buffs, or invincibility get those layers peeled away before they can act.
  • Defensive walls and high-defense bruisers — Her passive Flank Strike applies Defense Down for two turns and her bleed and bomb damage is detonated on demand, so tanks that try to outlast her are chipped down through their armor rather than blocked by it.
  • Slow setup compositions — She is fast, and her passive feeds her own combat readiness on every triggered Flank Strike while Overload boosts her bleed application. That lets her keep stripping buffs and detonating before slower enemies can establish their stance.
  • Allies that hit one target — Whenever a teammate lands a single attack she grants them swift attack and adds her own Flank Strike, so she amplifies single-hitting damage dealers and turns their turns into extra buff strips and Defense Down on the enemy.

Countered by

  • Effect resistance and immunity — Her whole game plan runs on bleeds, bombs, and Defense Down. Enemies who resist debuffs or enter the fight under immunity simply ignore the damage-over-time and the armor break, leaving her dispels as her only real pressure.
  • Cleansers — Because she detonates bleeds and bombs to deal her real damage, an ally cleanse that removes those debuffs before her end-of-turn detonation wipes out the payoff entirely.
  • Debuff-duration reduction — Her bleeds and bombs last two turns and are detonated on a timer; shortening that duration can strip the explosive damage off the enemy before she gets to set it off.
  • Passive idle without single-attacking allies — Her Flank Strike support, Defense Down, and self combat-readiness push only fire when a non-caster ally uses an ordinary single attack, and never off extra attacks, counters, or dual attacks. Against teams that deny her allies clean single hits, that engine sits dormant and her S2 is on a four-turn cooldown.
Who counters Tactical Archetype Coli? — full guide ›

Skills

S1Sweep

Attacks the enemy with a blade, with a X chance each to inflict two --bleeding-- effects for 2 turns, and when the caster is granted overload, increases effect chance by 20%. At the end of the turn, detonates --bleeding-- effects inflicted on the target.

Bleed
Soulburn −10 soulsInflicts one additional bleeding.
PGuardCD 4

After an ally except for the caster uses a Single Attack, grants swift attack to the ally target, and activates Flank Strike against the enemy target. This effect is not activated by an extra attack, counterattack, or Dual Attack. Flank Strike: Attacks the enemy’s flank, dispelling one buff and inflicting --decreased Defense-- for 2 turns, before increasing Combat Readiness of the caster by X.

Rush (CR / Speed surge)Decrease Defense
S3AssaultCD 3

After granting overload to the caster for 2 turns, attacks all enemies with maximum output, dispelling two buffs, and has a X chance to inflict a --bomb-- for 2 turns. At the end of the turn, detonates --bombs-- inflicted on the target.

Overload (Coli self-buff)Bomb (Coli enemy debuff)Bomb

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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