Dark · Knight · 5★ · 52% RTA win rate
Abyssal Yufine, a def-scaling counter-bruiser, is a 5★ Dark Knight in Epic Seven. Abyssal Yufine's biggest weakness: rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Below are the heroes and team archetypes that counter Abyssal Yufine in RTA, the matchups where Abyssal Yufine struggles most, and how to draft against Abyssal Yufine.
Heroes with the best head-to-head record into Abyssal Yufine from current Champion+ RTA data.
Perfumer Byblis, Lone Crescent Bellona, Shepherd of the Dark Diene and other hard counters counter Abyssal Yufine. Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit.
Counterattack denial: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Effect Immunity: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Enemy cleanse and her own self-cleanse timing: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Long cooldown and average speed: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit.
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Abyssal Yufine (61% win rate over 2,513 games).
Fast, turn-meter-hungry teams: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Buff-stacking and shielded enemies: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Attackers who rely on landing the first big hit: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit. Debuff and crowd-control reliant teams: Rewrite each strongVs/weakTo body to match its own label. strongVs: 'Fast, turn-meter-hungry teams' — her Frenzied Strike knocks the whole enemy team's Combat Readiness back 50% ignoring Effect Resistance, robbing fast comps of their tempo. 'Buff-stacking and shielded enemies' — note she has NO buff-strip, so she only blunts them via tempo, not by peeling buffs. 'Attackers who rely on landing the first big hit' — her CR pushback delays their opener. 'Debuff and crowd-control reliant teams' — her self-cleanse-when-Fighting-Spirit-full and high Defense let her shrug off chip control. weakTo: 'Counterattack denial' — much of her chip comes from her 30% counterattack, which anti-counter effects shut off. 'Effect Immunity' — her Decrease Attack and Trauma-gated payoff bounce off immune targets (CR strip still lands). 'Enemy cleanse' — cleanses undo her Decrease Attack before it matters. 'Long cooldown and average speed' — Frenzied Strike's cooldown leaves gaps a fast team can exploit.
› Full Abyssal Yufine guide — kit, builds, stats & the meta web