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47%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
17Games
Current season · Champion+

Assassin Cidd's ultimate is heavy single-target disruption: it silences one enemy for a turn, knocks their turn meter back by 50%, removes 20 Soul, and cloaks Cidd in two turns of Evasion. He is a fast Dark Thief whose damage on every hit grows with his own Speed, and his basic attack can lower a target's Defense. His passive triggers whenever any unit dies, immediately rewarding him with bonus Attack and a Combat Readiness boost to take another turn. He is a speed-scaling tempo-stealer that locks down one priority target.

Counters

  • Skill-reliant control and healer units — His ultimate inflicts Silence for a turn, locking a key enemy out of their active skills so a support that needs to cleanse, revive, or land crowd control simply cannot act when it matters.
  • Fast openers and turn-meter racers — Cidd moves first thanks to very high Speed, and his ultimate slashes the target's Combat Readiness by 50%, snatching tempo away from enemies that depend on going first to set up a cleave or one-shot.
  • Soul-hungry teams — His ultimate inflicts 20 Soul Removal, draining the shared soul pool so the enemy cannot fuel their Soul Burn-enhanced skills.
  • Defensive bruisers and frail backline targets — His basic attack can lower a target's Defense, softening a durable enemy, while his Speed-scaled damage and the bonus Attack and extra turn from his death-triggered passive let him snowball kills once a fight starts breaking open.

Countered by

  • Cleansers and immunity providers — His whole disruption package rides on the Silence and Defense Down landing; a teammate that cleanses those debuffs or grants Immunity beforehand cancels his control and lets the target keep acting.
  • Effect resistance and shortened debuffs — If his Silence is resisted or its duration is cut short, the lockout window collapses and the silenced enemy recovers their skills almost immediately.
  • Buff strippers and stealers — His staying power leans on the self Evasion buff from his ultimate and the Attack buff from his passive; an enemy that dispels or steals those buffs strips away his dodge protection and offensive edge.
  • Long ultimate cooldown and single-target reach — His Silence-and-tempo ultimate sits on a four-turn cooldown and hits only one enemy, so wide attackers, multi-threat teams, or anyone who pressures him during the downtime can work around his single point of control.
Who counters Assassin Cidd? — full guide ›

Draft-warping mechanic

  • Assassin Cidd denies your Soul gain all match — Soulburn-reliant heroes lose that option (skills still fire on cooldown).

Skills

S1Slice

Attacks with an axe, with a X chance to --decrease Defense-- for 2 turns. Damage dealt increases proportional to the caster's Speed.

Decrease Defense
PSwift ActionCD 1

When somebody dies, caster is granted increased Attack for 1 turn and Combat Readiness increases by X.

Increase Attack
S3ExecutionCD 4

Attacks the enemy with a powerful ground pound, inflicting --silence-- for 1 turn and decreasing Combat Readiness by 50%, before granting increased Evasion to the caster for 2 turns. Damage dealt increases proportional to the caster's Speed. Inflicts 20 Soul Removal on the enemy.

Dodge UpSilence
Soulburn −10 soulsIncreases damage dealt.