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Kitty Clarissa is a Dark Warrior bruiser built around her Health pool: her main morning-star attack hits one target and deals more the higher her max Health, and while she carries her self-granted Loveliness buff that hit also triggers a Dual Attack from her highest-Attack ally. Her three-turn skill swings at every enemy and can leave them Unhealable for two turns, ignoring their Effect Resistance and landing 20% more reliably while she has Loveliness. Her five-turn skill is pure self-sufficiency and tempo: it shaves two turns off every debuff on her allies, hands her Immunity plus Loveliness for three turns, and gives her an immediate extra turn. She is tanky, hard to lock down, and exists to deny enemy healing while setting up her own carry.

Counters

  • Healers and lifesteal/recovery teams — Her all-enemy swing can stamp Unhealable for two turns, and because it ignores Effect Resistance it lands even on high-resist sustain units, shutting off heals over time and draining recovery-reliant compositions.
  • Debuff-stacking and crowd-control teams — Her five-turn skill grants herself Immunity and cuts two turns off every debuff on her whole team, so stuns, silences, slows, and stacked damage-over-time effects fall off her side far faster than intended.
  • Sustain tanks and high-HP walls — Her damage scales off her own max Health rather than Attack, so she keeps hitting hard into bulky, defensive targets that shrug off normal attackers, and her Loveliness-fueled Dual Attack adds a second hit from her strongest ally.
  • Aggressive openers and turn-one threats — She is fast, takes an extra turn off her own setup skill, and resists being locked down via Immunity, so she keeps acting and answering enemies that rely on getting the first move in.

Countered by

  • Buff strip and buff steal — Her engine depends on holding Loveliness for the Dual Attack and the boosted Unhealable chance — and Loveliness is undispellable, so it can not be dispelled or stolen. Shut it off by out-tempoing or bursting her down before she can use it.
  • Cleanse and quick recovery of Unhealable — Her marquee debuff is only a chance and only lasts two turns; a cleanser or a unit that reduces debuff duration wipes the Unhealable off and restores enemy healing, neutralizing her main job.
  • Enemy Immunity — If foes pre-apply their own Immunity, her Unhealable simply will not stick despite ignoring resistance, leaving her with only single-target HP-scaling damage.
  • Long cooldowns between her tools — Her all-enemy Unhealable swing is on a three-turn timer and her Immunity/extra-turn skill on five turns, so once both are spent she leans on a single-target basic and can be pressured or burst in the gap.
Who counters Kitty Clarissa? — full guide ›

Skills

S1Get Away, Meow!

Attacks with a morning star. Damage dealt increases proportional to the caster's max Health. When the caster is granted loveliness, triggers a Dual Attack from the ally with the highest Attack.

S2Meow I'm Angry!CD 3

Attacks all enemies with a morning star while raging, with a X chance to make them --unhealable-- for 2 turns. When the caster is granted loveliness, effect chance increases by 20%.

Unhealable
Soulburn −20 soulsIgnores Effect Resistance.
S3I'm So Cute, Meow♥CD 5

Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns. Grants the caster an extra turn.

ImmunityLovely