Romann

Who Counters Romann in Epic Seven?

Ice Ice · Mage · 4★

Romann, a multi-hit cr-strip dispeller, is a 4★ Ice Mage in Epic Seven. Romann's biggest weakness: his turn-meter reduction and the Restrict turn-gain block can be resisted or bounced off an immunity buff, neutering the control half of his kit. Below are the heroes and team archetypes that counter Romann in RTA, the matchups where Romann struggles most, and how to draft against Romann.

Best counters to Romann

  • Effect Resistance and the immunity buff — His turn-meter reduction and the Restrict turn-gain block can be resisted or bounced off an immunity buff, neutering the control half of his kit.
  • Cleanse support — An ally who scrubs debuffs can wipe the turn-gain block and bleed right after he applies them, undoing the lockout he just set up.
  • His own cooldowns and lack of a passive — The team-wide push is on a 3-turn cooldown and the dispel-plus-block is on 5 turns; with no passive to fall back on, between casts he leans on a single-target basic that does little to a full team.
  • Burst that races his control — He brings no shields, heals, or survivability, so a faster nuke that lands before his lockout resolves can simply kill through him or his backline before the CR denial matters.

How to beat Romann

  1. His turn-meter reduction and the Restrict turn-gain block can be resisted or bounced off an immunity buff, neutering the control half of his kit.
  2. An ally who scrubs debuffs can wipe the turn-gain block and bleed right after he applies them, undoing the lockout he just set up.
  3. The team-wide push is on a 3-turn cooldown and the dispel-plus-block is on 5 turns; with no passive to fall back on, between casts he leans on a single-target basic that does little to a full team.
  4. He brings no shields, heals, or survivability, so a faster nuke that lands before his lockout resolves can simply kill through him or his backline before the CR denial matters.

What Romann counters

  • Turn-one openers and fast carries — His team-wide turn-meter reduction and the 2-turn block on enemy turn-gain on Event Horizon deny fast attackers their first move, dragging them out of the opening rotation they depend on to strike first.
  • Buff-stacking and buff-reliant teams — Event Horizon dispels all buffs from the entire enemy team before it lands, erasing attack buffs, defense buffs, and stacked enhancements that a buff-dependent carry needs to function.
  • Shielded and damage-soaking frontlines — His full-team dispel rips away protective buffs, and because Event Horizon strikes everyone, defensive enchantments meant to absorb the hit get peeled off before the damage applies.
  • Tempo-greedy comps — Between single-target gauge reduction, four chances of team-wide reduction, and self gauge-gain, he repeatedly steals turns so the enemy gets fewer actions while he loops back faster.

Romann counters — FAQ

Who counters Romann in Epic Seven?

Notos, Zio, Belian and other hard counters counter Romann. His turn-meter reduction and the Restrict turn-gain block can be resisted or bounced off an immunity buff, neutering the control half of his kit.

What is Romann weak to?

Effect Resistance and the immunity buff: His turn-meter reduction and the Restrict turn-gain block can be resisted or bounced off an immunity buff, neutering the control half of his kit. Cleanse support: An ally who scrubs debuffs can wipe the turn-gain block and bleed right after he applies them, undoing the lockout he just set up. His own cooldowns and lack of a passive: The team-wide push is on a 3-turn cooldown and the dispel-plus-block is on 5 turns; with no passive to fall back on, between casts he leans on a single-target basic that does little to a full team. Burst that races his control: He brings no shields, heals, or survivability, so a faster nuke that lands before his lockout resolves can simply kill through him or his backline before the CR denial matters.

What does Romann counter?

Turn-one openers and fast carries: His team-wide turn-meter reduction and the 2-turn block on enemy turn-gain on Event Horizon deny fast attackers their first move, dragging them out of the opening rotation they depend on to strike first. Buff-stacking and buff-reliant teams: Event Horizon dispels all buffs from the entire enemy team before it lands, erasing attack buffs, defense buffs, and stacked enhancements that a buff-dependent carry needs to function. Shielded and damage-soaking frontlines: His full-team dispel rips away protective buffs, and because Event Horizon strikes everyone, defensive enchantments meant to absorb the hit get peeled off before the damage applies. Tempo-greedy comps: Between single-target gauge reduction, four chances of team-wide reduction, and self gauge-gain, he repeatedly steals turns so the enemy gets fewer actions while he loops back faster.

› Full Romann guide — kit, builds, stats & the meta web