‹ All heroes
9%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
11Games
Current season · Champion+

Vivian is a 5-star Earth Mage built around an explosive area-of-effect nuke paired with team-wide buff support. Her main skill, Thunder God's Cry, hits the whole enemy team with a thunderstorm and re-fires every time it secures a kill, chaining up to three extra times with reduced damage each repeat, so against fragile lineups one cast can wipe a team. Her first skill hits one target with a rock and pushes her own Combat Readiness so she keeps acting, while her third skill blankets every ally in Immunity for three turns, grants the team an Attack boost with a greater Attack increase on herself, and cleanses without dealing damage. She has no passive, so everything runs off these three actives.</parameter> </invoke>

Counters

  • Squishy stacked enemy teams — Her thunderstorm hits everyone and each kill re-triggers it up to three more times, so low-bulk lineups can be wiped in one cast.
  • Heavy debuff and control teams — Her third skill gives every ally Immunity for three turns, blocking silences, stuns, soft crowd control, defense breaks, damage-over-time, and stacked debuffs before they land.
  • Slower comps that need an opener — Her rock hit self-pushes her Combat Readiness and she fronts the fight with team Immunity and Attack buffs, letting allies follow up safely.

Countered by

  • Buff stealers — Stealing the Immunity and Attack buffs she gives her team strips her protection and arms the enemy with it.
  • Dispellers — Removing her team-wide Immunity and Attack buffs leaves allies exposed to the control and debuffs she was meant to block.
  • Buff-duration shorteners — Cutting the length of her three-turn buffs collapses her support window so allies are unprotected sooner.
  • Bulky hard-to-kill lineups — Her thunderstorm only re-fires on a kill, so teams that survive the first hit deny her the chain, leaving a single wave.
Who counters Vivian? — full guide ›

Skills

S1Vitality Drain

Smashes the enemy with a rock, increasing the caster's Combat Readiness by X.

S2Thunder God's CryCD 2

Attacks all enemies with a thunderstorm. When an enemy is defeated, activates Thunder God's Cry once more. Each subsequent Thunder God's Cry activated this way deals decreased damage, and can be activated up to 3 times.

Soulburn −10 soulsIncreases damage dealt.
S3Mana AmplificationCD 6

Fully amplifies mana, granting immunity to all allies for 3 turns before granting increased Attack (Greater) to the caster for 3 turns while increasing Attack of all allies except for the caster for 3 turns.

ImmunityIncrease AttackIncrease Attack (Greater)