‹ All heroes
61%Win rate
6%Pick rate
0.2%Ban rate
6%Pick + ban
6,606Games
Current season · Champion+

Disciplinary Prefect Aria is a Dark Warrior bruiser whose damage scales off her own max Health and lands one target at a time rather than hitting a whole team. Her basic attack pushes her own Combat Readiness by 15% and, while Purge is cooling down, chains into a bonus strike that always crits and stamps the target with up to 10% Injuries, permanently shaving down their max Health. Purge is her single-target finisher: a guaranteed critical hit that ignores 35% of the target's Defense and can stack that penetration twice, again scaling with her Health pool. Her passive doubles the enemy's Soulburn cost, locks in Effect Resistance drawn from her max Health at the start of the first battle, and feeds extra Effect Resistance to the whole team whenever she stays debuff-free.

Counters

  • Bulky Health-stacking tanks — Her Injuries permanently cut a target's max Health and her hits scale off her own Health, so she chips down heavy bruisers and HP-stacked walls that normally out-survive raw damage.
  • High-Defense single targets — Purge always crits and ignores 35% of Defense, stacking to a 70% cut, so armored heroes who rely on Defense to absorb hits get punched straight through.
  • Heal- and shield-reliant durability — The Injuries shrink the pool that healing and barriers restore, and her guaranteed crits with HP scaling out-pace damage-reduction defenses, so opponents leaning on regeneration and mitigation slowly lose ground.
  • Soulburn-dependent enemies — Her passive raises the enemy's Soulburn consumption by 100%, choking heroes who depend on Soulburn-powered skills to function.

Countered by

  • Cleansing and dispel — While the Injuries are a max-HP reduction rather than a normal debuff, she leans on landing damage and chasing single kills; teams with strong cleansing and dispel undercut her pressure and the protective effects she sets up.
  • Wide AoE teams and cleave — She only ever strikes one enemy per skill, with no team-wide attack, so she cannot keep pace with compositions that wipe multiple targets at once before she finishes a single foe.
  • Faster turn-order — She sits in the slow speed band and depends on her own Combat Readiness push to get going, so faster openers and burst threats can act first and pressure or remove her before she rolls.
  • Purge cooldown gaps — Her bonus Injury-stamping strike only fires while Purge is cooling down, and her hardest hit, Purge itself, runs on a four-turn cooldown, leaving windows where her output and Injury application drop off.
Who counters Disciplinary Prefect Aria? — full guide ›

Draft-warping mechanic

  • Disciplinary Prefect Aria denies your Soul gain all match — Soulburn-reliant heroes lose that option (skills still fire on cooldown).

Skills

S1Disciplinary Warning

Attacks the enemy, increasing Combat Readiness of the caster by 15%. When Purge is on cooldown, activates Disciplinary Action as an extra attack. Damage dealt increases proportional to the caster's max Health. Disciplinary Action: Attacks the enemy, inflicting up to 10% injuries. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health.

PUnwavering Execution

Increases Soulburn consumption of the enemy by 100%. At the start of the first battle, increases Effect Resistance proportional to max Health. The rate of the Effect Resistance increase effect does not change after it is activated. When the caster is not inflicted with a debuff, increases Effect Resistance of all allies by X.

S3PurgeCD 4

Attacks the enemy with a merciless iron fist, and increases Defense penetration of this skill by 35%. Penetration increase can stack up to 2 times. A successful attack always results in a critical hit. Damage dealt increases proportional to the caster's max Health.

Soulburn −10 soulsIncreases damage dealt and decreases cooldown of this skill by 1 turn.

Meta web — the hero's place in the meta

Loading the meta web…

Top teams proven 3-cores, by win rate

  • New Moon LunaBoss ArunkaSchool Nurse Yulha91%33 games
  • Boss ArunkaSchool Nurse YulhaRhianna and Luciella84%37 games
  • Ruele of LightBoss ArunkaSchool Nurse Yulha82%45 games
  • Sage Baal & SezanBoss ArunkaSchool Nurse Yulha82%28 games
  • Little Queen CharlotteBoss ArunkaSchool Nurse Yulha80%40 games
  • Boss ArunkaSchool Nurse YulhaPerfumer Byblis78%82 games
  • EstelleSchool Nurse YulhaPerfumer Byblis78%58 games
  • Boss ArunkaSchool Nurse YulhaSwift Flagbearer Sigret77%39 games
  • EstelleBoss ArunkaPerfumer Byblis74%38 games
  • Boss ArunkaSchool Nurse YulhaSalome73%45 games

Matchups — from live RTA match data

Preys on

AkiAki88%Empyrean IlynavEmpyrean Ilynav73%FernFern71%Death Dealer RayDeath Dealer Ray68%Successor TaeyouSuccessor Taeyou67%

Falls to

Conqueror LiliasConqueror Lilias23%Silver Blade AraminthaSilver Blade Aramintha37%Shepherd of the Dark DieneShepherd of the Dark Diene41%NotosNotos42%MortMort43%

Marches with

New Moon LunaNew Moon Luna71%Sage Baal & SezanSage Baal & Sezan70%Fallen CeciliaFallen Cecilia69%PolitisPolitis69%DieneDiene68%