Closer Charles

Who Counters Closer Charles in Epic Seven?

Dark Dark · Assassin · 5★ · 38% RTA win rate

Closer Charles, a dark single-assassin perception-evasion, is a 5★ Dark Assassin in Epic Seven. Closer Charles's biggest weakness: his tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike. Below are the heroes and team archetypes that counter Closer Charles in RTA, the matchups where Closer Charles struggles most, and how to draft against Closer Charles.

Best counters to Closer Charles

  • Dispel and buff stripping — His tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike.
  • Buff-stealing units — Stealing his self-Evasion or his team's Attack buff denies him those and hands them to the enemy; his Perception, however, is undispellable and can not be taken, so out-tempo or burst him to deny that window.
  • Shortened buff durations — His turn-1 Evasion is short-lived and can be cut by buff-duration reduction; his Perception is undispellable, so race him down before he converts it into the upgraded attack or the dodge.
  • Blocking healing — He depends on lifesteal to stay alive through extended fights; preventing him from being healed removes that sustain and lets focused damage take him down despite his evasion.

How to beat Closer Charles

  1. His tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike.
  2. Stealing his self-Evasion or his team's Attack buff denies him those and hands them to the enemy; his Perception, however, is undispellable and can not be taken, so out-tempo or burst him to deny that window.
  3. His turn-1 Evasion is short-lived and can be cut by buff-duration reduction; his Perception is undispellable, so race him down before he converts it into the upgraded attack or the dodge.
  4. He depends on lifesteal to stay alive through extended fights; preventing him from being healed removes that sustain and lets focused damage take him down despite his evasion.

What Closer Charles counters

  • Wounded, low-health targets — His main strike scales up with how much health the target has already lost, and it drops his ultimate's cooldown on a kill, so he snowballs against teams that are already chipped down and can finish anything pushed under 40% health by an ally.
  • Counterattack-reliant teams — His attacks do not trigger enemy counters and his ultimate cannot be counterattacked, so defenders who rely on punishing every hit with a counter swing get nothing back when he attacks into them.
  • Slow or reactive setups — He starts the fight with evasion and acts as a fast opener, then his ultimate buffs all allies' Attack and pushes their turn meter forward 20%, letting his team move first and snowball the opening rotation.
  • Sustain-light bruisers in a grind — His lifesteal heals him off the damage he deals while the lost-health scaling rewards long fights, so he can outlast attrition opponents that lack the burst to drop him quickly.

Closer Charles counters — FAQ

Who counters Closer Charles in Epic Seven?

Tori, Lady of the Scales, Hecate and other hard counters counter Closer Charles. His tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike.

What is Closer Charles weak to?

Dispel and buff stripping: His tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike. Buff-stealing units: Stealing his self-Evasion or his team's Attack buff denies him those and hands them to the enemy; his Perception, however, is undispellable and can not be taken, so out-tempo or burst him to deny that window. Shortened buff durations: His turn-1 Evasion is short-lived and can be cut by buff-duration reduction; his Perception is undispellable, so race him down before he converts it into the upgraded attack or the dodge. Blocking healing: He depends on lifesteal to stay alive through extended fights; preventing him from being healed removes that sustain and lets focused damage take him down despite his evasion.

What does Closer Charles counter?

Wounded, low-health targets: His main strike scales up with how much health the target has already lost, and it drops his ultimate's cooldown on a kill, so he snowballs against teams that are already chipped down and can finish anything pushed under 40% health by an ally. Counterattack-reliant teams: His attacks do not trigger enemy counters and his ultimate cannot be counterattacked, so defenders who rely on punishing every hit with a counter swing get nothing back when he attacks into them. Slow or reactive setups: He starts the fight with evasion and acts as a fast opener, then his ultimate buffs all allies' Attack and pushes their turn meter forward 20%, letting his team move first and snowball the opening rotation. Sustain-light bruisers in a grind: His lifesteal heals him off the damage he deals while the lost-health scaling rewards long fights, so he can outlast attrition opponents that lack the burst to drop him quickly.

› Full Closer Charles guide — kit, builds, stats & the meta web