‹ All heroes
36%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
164Games
Current season · Champion+

Closer Charles is a Dark Thief built to clean up wounded enemies and open fights for his team. His main attack is single-target: it drains health back to him as lifesteal and hits harder the more health the target has already lost, and finishing a kill knocks a turn off his ultimate. His passive gives him evasion at the very start of battle and, once an ally damages an enemy below 40% health, pushes his own turn meter and grants perception, which upgrades his next strike into the stronger life-draining version. His ultimate is his only area attack, hitting all enemies while raising the whole team's Attack and pushing their turn meter forward.

Counters

  • Wounded, low-health targets — His main strike scales up with how much health the target has already lost, and it drops his ultimate's cooldown on a kill, so he snowballs against teams that are already chipped down and can finish anything pushed under 40% health by an ally.
  • Counterattack-reliant teams — His attacks do not trigger enemy counters and his ultimate cannot be counterattacked, so defenders who rely on punishing every hit with a counter swing get nothing back when he attacks into them.
  • Slow or reactive setups — He starts the fight with evasion and acts as a fast opener, then his ultimate buffs all allies' Attack and pushes their turn meter forward 20%, letting his team move first and snowball the opening rotation.
  • Sustain-light bruisers in a grind — His lifesteal heals him off the damage he deals while the lost-health scaling rewards long fights, so he can outlast attrition opponents that lack the burst to drop him quickly.

Countered by

  • Dispel and buff stripping — His tempo plan leans on the evasion he opens with, the perception that upgrades his attack, and the team Attack buff from his ultimate; removing those buffs erases his early dodge and his stronger draining strike.
  • Buff-stealing units — Stealing his self-Evasion or his team's Attack buff denies him those and hands them to the enemy; his Perception, however, is undispellable and can not be taken, so out-tempo or burst him to deny that window.
  • Shortened buff durations — His turn-1 Evasion is short-lived and can be cut by buff-duration reduction; his Perception is undispellable, so race him down before he converts it into the upgraded attack or the dodge.
  • Blocking healing — He depends on lifesteal to stay alive through extended fights; preventing him from being healed removes that sustain and lets focused damage take him down despite his evasion.
Who counters Closer Charles? — full guide ›

Skills

S1Elimination

Attacks the enemy by sharply cutting them. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition: Attacks the enemy with a sword, absorbing some of the damage dealt as Health. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack.

PCloserCD 2

At the start of the first battle, grants increased Evasion for 1 turn. After an ally except for the caster attacks, when the enemy's Health is less than 40%, increases Combat Readiness of the caster by X and grants perception for 2 turns.

Dodge UpPerception (detection stance)
S3DescentCD 5

Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. This skill cannot trigger a counterattack.

Increase Attack
Soulburn −10 soulsIncreases damage dealt.

Meta web — the hero's place in the meta

Loading the meta web…

Matchups — from live RTA match data

Preys on

HecateHecate58%Sea Phantom PolitisSea Phantom Politis44%SalomeSalome41%RinakRinak41%Bystander HwayoungBystander Hwayoung40%

Falls to

FrierenFrieren18%Ruele of LightRuele of Light18%EstelleEstelle20%NotosNotos23%SetsukaSetsuka24%

Marches with

Lady of the ScalesLady of the Scales60%NotosNotos50%Ruele of LightRuele of Light46%FrierenFrieren43%RinakRinak40%