Dark · Warrior · 5★ · 56% RTA win rate
Dark Corvus, a extinction nuke bruiser, is a 5★ Dark Warrior in Epic Seven. Dark Corvus's biggest weakness: his only debuff is the provoke on Shield Bash. An ally cleanse removes it immediately, freeing the controlled enemy to act normally and erasing the only crowd control he brings. Below are the heroes and team archetypes that counter Dark Corvus in RTA, the matchups where Dark Corvus struggles most, and how to draft against Dark Corvus.
Heroes with the best head-to-head record into Dark Corvus from current Champion+ RTA data.
Frieren, Perfumer Byblis, Empyrean Ilynav and other hard counters counter Dark Corvus. His only debuff is the provoke on Shield Bash. An ally cleanse removes it immediately, freeing the controlled enemy to act normally and erasing the only crowd control he brings.
Cleansers: His only debuff is the provoke on Shield Bash. An ally cleanse removes it immediately, freeing the controlled enemy to act normally and erasing the only crowd control he brings. Immunity grantors: A unit that hands out immunity before he acts stops his provoke from ever landing, neutralizing his lockdown before it begins. Unhealable applier: His sustain leans entirely on healing off his max Health from Shield Bash. An enemy that blocks healing shuts that recovery off, leaving him to grind down with no way to top himself back up. Burst before the ultimate: His big payoff sits on an eight-turn ultimate, and outside of it he is a slow, single-target attacker with no team protection. Fast teams that focus and delete him, or that out-pace his one-target damage, beat him before he can swing the lethal blow.
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Dark Corvus (58% win rate over 3,324 games).
Revive-dependent teams: When his ultimate lands the killing blow, it inflicts extinction on that target, permanently blocking any revive. Comps built around bringing a key unit back from death lose their safety net the moment he finishes someone off. High-Defense walls and tanks: His ultimate ignores the target's Defense entirely and scales off his own max Health rather than Attack, so stacking armor does little to blunt his finishing hit. Stun-reliant control units: He is flat-out immune to stun, so heroes who win by locking him out of a turn cannot keep him down, and every hit he takes actually speeds his cooldowns back up. Single fragile targets he can lock down: Shield Bash can provoke an enemy for a turn, forcing one threat to waste its action attacking him, while he heals back the damage and lines up his lethal ultimate on the unit he wants dead.
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