Dark · Warrior · 5★ · 60% RTA win rate
Disciplinary Prefect Aria, a soulburn-tax injure warrior, is a 5★ Dark Warrior in Epic Seven. Disciplinary Prefect Aria's biggest weakness: while the Injuries are a max-HP reduction rather than a normal debuff, she leans on landing damage and chasing single kills; teams with strong cleansing and dispel undercut her pressure and the protective effects she sets up. Below are the heroes and team archetypes that counter Disciplinary Prefect Aria in RTA, the matchups where Disciplinary Prefect Aria struggles most, and how to draft against Disciplinary Prefect Aria.
Heroes with the best head-to-head record into Disciplinary Prefect Aria from current Champion+ RTA data.
Notos, Frieren, Tori and other hard counters counter Disciplinary Prefect Aria. While the Injuries are a max-HP reduction rather than a normal debuff, she leans on landing damage and chasing single kills; teams with strong cleansing and dispel undercut her pressure and the protective effects she sets up.
Cleansing and dispel: While the Injuries are a max-HP reduction rather than a normal debuff, she leans on landing damage and chasing single kills; teams with strong cleansing and dispel undercut her pressure and the protective effects she sets up. Wide AoE teams and cleave: She only ever strikes one enemy per skill, with no team-wide attack, so she cannot keep pace with compositions that wipe multiple targets at once before she finishes a single foe. Faster turn-order: She sits in the slow speed band and depends on her own Combat Readiness push to get going, so faster openers and burst threats can act first and pressure or remove her before she rolls. Purge cooldown gaps: Her bonus Injury-stamping strike only fires while Purge is cooling down, and her hardest hit, Purge itself, runs on a four-turn cooldown, leaving windows where her output and Injury application drop off.
In current Champion+ RTA, Midnight Gala Lilias has one of the strongest records against Disciplinary Prefect Aria (54% win rate over 2,541 games).
Bulky Health-stacking tanks: Her Injuries permanently cut a target's max Health and her hits scale off her own Health, so she chips down heavy bruisers and HP-stacked walls that normally out-survive raw damage. High-Defense single targets: Purge always crits and ignores 35% of Defense, stacking to a 70% cut, so armored heroes who rely on Defense to absorb hits get punched straight through. Heal- and shield-reliant durability: The Injuries shrink the pool that healing and barriers restore, and her guaranteed crits with HP scaling out-pace damage-reduction defenses, so opponents leaning on regeneration and mitigation slowly lose ground. Soulburn-dependent enemies: Her passive raises the enemy's Soulburn consumption by 100%, choking heroes who depend on Soulburn-powered skills to function.
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