Earth · Mage · 5★ · 53% RTA win rate
Eye of the Abyss Fumyr, a er-piercing detain control mage, is a 5★ Earth Mage in Epic Seven. Eye of the Abyss Fumyr's biggest weakness: at 124 base Speed he needs to actually take his turn for any of it to matter. A faster opener that pressures or kills him before Blue Despair and the detain go out wins the tempo war he is supposed to dictate — the Combat Readiness drain helps nobody if he never moves. Below are the heroes and team archetypes that counter Eye of the Abyss Fumyr in RTA, the matchups where Eye of the Abyss Fumyr struggles most, and how to draft against Eye of the Abyss Fumyr.
Heroes with the best head-to-head record into Eye of the Abyss Fumyr from current Champion+ RTA data.
Notos, School Nurse Yulha, Frieren and other hard counters counter Eye of the Abyss Fumyr. At 124 base Speed he needs to actually take his turn for any of it to matter. A faster opener that pressures or kills him before Blue Despair and the detain go out wins the tempo war he is supposed to dictate — the Combat Readiness drain helps nobody if he never moves.
Being outsped: At 124 base Speed he needs to actually take his turn for any of it to matter. A faster opener that pressures or kills him before Blue Despair and the detain go out wins the tempo war he is supposed to dictate — the Combat Readiness drain helps nobody if he never moves. Enemy dispel: Unlike detain, his own protection is entirely ordinary — the stealth and level-scaled barrier from Eye of the Abyss are regular dispellable buffs. One strip exposes a fragile mage to single-target focus, and he has nothing else keeping him alive. Hard crowd control: He has no passive and both signature skills sit on long cooldowns, so a stun or fear at the wrong moment wastes an entire cycle of his kit. Notably, Eye of the Abyss is a non-attack skill, so controlling him before it fires is the cleanest way to stop the detain — trying to resist it afterward is not an option. Heroes immune to Combat Readiness reduction: A hero that is unaffected by Combat Readiness decreases blanks the drain half of Blue Despair — the dispel still lands, but the tempo swing he is drafted for stops working against that hero.
In current Champion+ RTA, Notos has one of the strongest records against Eye of the Abyss Fumyr (62% win rate over 3,970 games).
Immunity and Effect Resistance builds: Blue Despair strips two buffs from every enemy before the Combat Readiness drain, so granted immunity comes off first, and detain ignores Effect Resistance outright — no amount of resistance stacking keeps a hero on the battlefield against it. Frontline tanks and protective anchors: Eye of the Abyss always pierces the foremost enemy Hero, which is usually the tank or anchor the team hides behind. Detaining the protector pulls it off the field and leaves the backline exposed for the rest of his team. Slow-ramping payoff carries: The team-wide Combat Readiness drain pushes a ramping hero past its payoff turn, and a detained hero is simply not on the field to take that turn at all. Heroes that need setup time watch the clock run out. Turn-order and speed-race teams: Draining Combat Readiness from the whole enemy team while granting himself an extra turn is a huge tempo swing — comps that win by carefully sequencing who moves first find their order scrambled and their opener delayed.
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