Earth · Ranger · 5★ · 55% RTA win rate
Fenris, a reactive fighting-spirit ranger, is a 5★ Earth Ranger in Epic Seven. Fenris's biggest weakness: her damage leans on the self Attack buff from Strike of Fate and the Speed buff from Magic Arrow; stealing or dispelling those buffs guts her offense and removes the edge she builds for herself. Below are the heroes and team archetypes that counter Fenris in RTA, the matchups where Fenris struggles most, and how to draft against Fenris.
Heroes with the best head-to-head record into Fenris from current Champion+ RTA data.
Rinak, Tori, Hecate and other hard counters counter Fenris. Her damage leans on the self Attack buff from Strike of Fate and the Speed buff from Magic Arrow; stealing or dispelling those buffs guts her offense and removes the edge she builds for herself.
Buff steal and buff-strip: Her damage leans on the self Attack buff from Strike of Fate and the Speed buff from Magic Arrow; stealing or dispelling those buffs guts her offense and removes the edge she builds for herself. Buff-duration shortening: Cutting the length of her self Attack and Speed buffs means the windows she relies on expire early, leaving Strike of Fate to land without its boosted Attack. Squishy, low-Health enemies: Strike of Fate's bonus damage only scales when the target has more max Health than she does, so against small, low-Health targets her signature hit loses most of its punch. Stalling out her passive trigger: Soaring Arrow's free area hit and team cleanse only fire when an ally lands an extra attack, counter, or dual attack, and even then only once every 2 turns; teams that avoid triggering counters and extra hits starve her of that output and her cleanse.
In current Champion+ RTA, Tactical Archetype Coli has one of the strongest records against Fenris (47% win rate over 2,474 games).
Big-health bruisers and tanks: Strike of Fate deals up to 70% more damage when the target's max Health is higher than Fenris's own, so the bulkier the front-line tank or beefy bruiser she shoots, the harder the arrow lands. Slow teams she can outpace: Magic Arrow speeds her up for a turn while Strike of Fate hands every ally 30% Combat Readiness, letting her squad take extra turns and act before slower opponents can set up. Debuff-stacking and control teams: Her passive Soaring Arrow dispels two debuffs from all allies whenever it triggers, scrubbing off things like defense breaks, damage-over-time, silence, and soft control before they pile up on the team. Counter-attack and extra-attack compositions: Each time an ally lands an extra attack, counter, or dual attack she gains 50 Fighting Spirit and fires a free all-target arrow, so she feeds off and amplifies aggressive multi-hit teammates.