Light · Knight · 5★ · 61% RTA win rate
Notos, a sanctuary anti-buff-debuff aura god-knight, is a 5★ Light Knight in Epic Seven. Notos's biggest weakness: his pressure leans on the 75% Decrease Defense from his first skill; allies who cleanse that debuff or pre-apply immunity remove the bonus damage it enables, leaving only his raw Health-based hits. Below are the heroes and team archetypes that counter Notos in RTA, the matchups where Notos struggles most, and how to draft against Notos.
Heroes with the best head-to-head record into Notos from current Champion+ RTA data.
Harsetti, Briar Witch Iseria, Lone Crescent Bellona and other hard counters counter Notos. His pressure leans on the 75% Decrease Defense from his first skill; allies who cleanse that debuff or pre-apply immunity remove the bonus damage it enables, leaving only his raw Health-based hits.
Defense-down cleansing or immunity: His pressure leans on the 75% Decrease Defense from his first skill; allies who cleanse that debuff or pre-apply immunity remove the bonus damage it enables, leaving only his raw Health-based hits. Anti-heal effects: His sustain hinges on the full heal tied to his stance skill; an unhealable debuff landed before he casts it shuts off that recovery and lets accumulated damage stick. Long cooldown windows: His full heal and stance refresh sit on an eight-turn cooldown, so after the first cast there is a long gap where he has no on-demand healing and can be focused down before it returns. Slow single-target offense: He attacks only one enemy at a time and acts on the slow side, so wide AoE teams and faster openers can out-tempo him and spread damage he can never match with single hits.
In current Champion+ RTA, Harsetti has one of the strongest records against Notos (54% win rate over 15,101 games).
Buff-reliant and debuff-reliant teams: His Sanctuary of Battle field makes every hero immune to all buffs and debuffs, so enemies who depend on stacking attack/crit buffs or landing control debuffs lose their entire game plan while it is active. Combat Readiness manipulators: His passive makes him unaffected by Combat Readiness increase and decrease, so speed-control and turn-stealing strategies cannot push, pull, or stun-lock him out of his turns. High-Defense walls: His attacks scale off his own max Health rather than raw Attack and his first skill has a 75% chance to cut a target's Defense, letting him chip through tanky frontliners that shrug off normal damage dealers. Burst that fails to kill him: His signature skill fully recovers his Health on an open cooldown and his huge HP pool fuels both survival and damage, so attackers who can't finish him in one window let him heal back to full and keep swinging.