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48%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
110Games
Current season · Champion+

Rimuru is an Earth Warrior who fights one target at a time but supports his whole team while doing it. His basic attack cuts an enemy and gives himself a random one-turn buff (attack, crit resist, and others), while his passive copies up to two of the target's buffs after any skill hit and hands those effects to every ally, ignoring buffs that can't be stripped. That same passive cannot miss, and when an ally is struck by a buffed enemy he rushes in to counterattack and gains 30% Combat Readiness for himself. His finisher is a black-flame single-target nuke that adds 5,000 fixed bonus damage scaling up to 10,000 based on how many buffs the team is carrying, and it ignores elemental disadvantage so it never gets chipped down against off-element targets.

Counters

  • Buff-stacked enemy carries and supports — His passive copies up to two buffs off whatever he hits and spreads them to his own team, so the more an enemy stacks attack, crit, or defensive buffs, the more value he steals back; his finisher then hits harder the more buffs his own side is carrying.
  • Defensive walls leaning on barriers and damage reduction — His finisher deals 5,000 to 10,000 fixed bonus damage on top of the normal hit, which slices straight through shields and percent damage-reduction setups that would otherwise blunt a normal nuke.
  • Dodge and evasion bruisers — His core attacks cannot miss, so heroes relying on evasion or miss chance to survive can't dodge his counters or his finisher.
  • Off-element tanks his color should struggle into — His black flame is unaffected by elemental disadvantage, so even Fire-side targets that would normally shrug off an Earth attacker take his full damage.

Countered by

  • Buff removal and buff theft — His whole engine depends on buffs existing to copy and spread; dispels, buff steals, and effects that shorten buff duration strip away both the buffs he hands his team and the team-wide buff count that powers his finisher.
  • Immunity setters — Enemies under immunity can't be reliably pressured by debuff-side play, and his copy-and-spread plan loses bite against a team that simply blocks effects from sticking.
  • Pure burst before he ramps — His finisher sits on a 5-turn cooldown and only hits its 10,000 fixed-damage ceiling once the team is buff-stacked, so a fast comp that opens with a hard kill can take him down before his buff engine and big nuke come online.
Who counters Rimuru? — full guide ›

Skills

S1Okay, Shall I Get Started?

Cuts the enemy to attack, granting a random buff to the caster for 1 turn.

Random BuffImmunityIncrease AttackCrit Resist UpRes Inc
PAnalyze and AssessCD 3

After attacking with a non-basic skill, copies two buffs when the target has a buff, regardless of whether the attack hits, and grants their effects to all allies. This effect is not applied to undispellable buffs. When an ally is attacked by an enemy who has a buff, activates Be Ready! against the attacker. Be Ready!: Quickly approaches the enemy and attacks, increasing Combat Readiness of the caster by 30%.

S3Devour It, Black Flame!CD 5

Attacks the enemy with black flame, and a successful attack will inflict 5,000 additional damage to the target. Additional damage increases proportional to the number of buffs granted to all allies, up to 10,000. Unaffected by elemental disadvantage.

Soulburn −10 soulsSkill cooldown decreased by 2 turns.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

Preys on

Tactical Archetype ColiTactical Archetype Coli62%ToriTori55%RinakRinak50%Perfumer ByblisPerfumer Byblis42%EstelleEstelle36%

Falls to

Lady of the ScalesLady of the Scales20%Shepherd of the Dark DieneShepherd of the Dark Diene30%FrierenFrieren35%EstelleEstelle36%Perfumer ByblisPerfumer Byblis42%

Marches with

Genesis RasGenesis Ras64%Boss ArunkaBoss Arunka58%EstelleEstelle50%Perfumer ByblisPerfumer Byblis47%Lady of the ScalesLady of the Scales20%