Sol

Who Counters Sol in Epic Seven?

Fire Fire · Warrior · 5★

Sol, a anti-aoe non-attack-reactor bruiser, is a 5★ Fire Warrior in Epic Seven. Sol's biggest weakness: his main lockdown is the 2-turn silence from his counter; an ally that cleanses debuffs simply removes it, freeing the silenced hero to act again. Below are the heroes and team archetypes that counter Sol in RTA, the matchups where Sol struggles most, and how to draft against Sol.

Best counters to Sol

  • Cleanse — His main lockdown is the 2-turn silence from his counter; an ally that cleanses debuffs simply removes it, freeing the silenced hero to act again.
  • Immunity — A team shielded by immunity blocks the silence outright, and the silence is his only crowd control, so his disruption never lands.
  • Single-target ceiling — Every one of his skills hits just one enemy, so he cannot clear or pressure a whole team at once and is easily overwhelmed by wide, multi-target offense.
  • Cooldowns and conditional triggers — His buff-stripping punch sits on a long 5-turn cooldown, his counter passive can fire only once every 2 turns and never off counters or extra attacks, and his Roman Cancel snowball needs Fighting Spirit built up first; deny those conditions and his tempo stalls.

How to beat Sol

  1. His main lockdown is the 2-turn silence from his counter; an ally that cleanses debuffs simply removes it, freeing the silenced hero to act again.
  2. A team shielded by immunity blocks the silence outright, and the silence is his only crowd control, so his disruption never lands.
  3. Every one of his skills hits just one enemy, so he cannot clear or pressure a whole team at once and is easily overwhelmed by wide, multi-target offense.
  4. His buff-stripping punch sits on a long 5-turn cooldown, his counter passive can fire only once every 2 turns and never off counters or extra attacks, and his Roman Cancel snowball needs Fighting Spirit built up first; deny those conditions and his tempo stalls.

What Sol counters

  • Buff-reliant and buff-stacking teams — His ultimate strips every buff off the target before it hits, and his basic attack deals more damage when the enemy has no buffs, so heroes that lean on layered buffs lose their protection and take extra punishment.
  • High-Health tanks and bruisers — Both his counter strike and his ultimate scale their damage with the target's max Health, so the bulkier the enemy the harder he hits, turning their durability against them.
  • Teams that open with all-ally attacks — When he is hit by an attack that targets the whole team, his passive counters the attacker with a repeated strike that silences for 2 turns, shutting that hero's skills down right after they commit.
  • Skill-dependent control and support heroes — He gains combat readiness and Fighting Spirit whenever an enemy uses a non-attack skill, and his silence locks key abilities; the resource he builds feeds Roman Cancel for buff extension and an extra turn to keep pressing.

Sol counters — FAQ

Who counters Sol in Epic Seven?

Lady of the Scales, Swift Flagbearer Sigret, Witch of the Mere Tenebria and other hard counters counter Sol. His main lockdown is the 2-turn silence from his counter; an ally that cleanses debuffs simply removes it, freeing the silenced hero to act again.

What is Sol weak to?

Cleanse: His main lockdown is the 2-turn silence from his counter; an ally that cleanses debuffs simply removes it, freeing the silenced hero to act again. Immunity: A team shielded by immunity blocks the silence outright, and the silence is his only crowd control, so his disruption never lands. Single-target ceiling: Every one of his skills hits just one enemy, so he cannot clear or pressure a whole team at once and is easily overwhelmed by wide, multi-target offense. Cooldowns and conditional triggers: His buff-stripping punch sits on a long 5-turn cooldown, his counter passive can fire only once every 2 turns and never off counters or extra attacks, and his Roman Cancel snowball needs Fighting Spirit built up first; deny those conditions and his tempo stalls.

What does Sol counter?

Buff-reliant and buff-stacking teams: His ultimate strips every buff off the target before it hits, and his basic attack deals more damage when the enemy has no buffs, so heroes that lean on layered buffs lose their protection and take extra punishment. High-Health tanks and bruisers: Both his counter strike and his ultimate scale their damage with the target's max Health, so the bulkier the enemy the harder he hits, turning their durability against them. Teams that open with all-ally attacks: When he is hit by an attack that targets the whole team, his passive counters the attacker with a repeated strike that silences for 2 turns, shutting that hero's skills down right after they commit. Skill-dependent control and support heroes: He gains combat readiness and Fighting Spirit whenever an enemy uses a non-attack skill, and his silence locks key abilities; the resource he builds feeds Roman Cancel for buff extension and an extra turn to keep pressing.

› Full Sol guide — kit, builds, stats & the meta web