Afternoon Soak Flan, a focus-evasion always-crit ranger, is a 5★ Fire Ranger in Epic Seven. Afternoon Soak Flan's biggest weakness: her control hinges on the single-target stun and the Defense break; an ally cleanse wipes those off before she can capitalize, neutralizing her setup. Below are the heroes and team archetypes that counter Afternoon Soak Flan in RTA, the matchups where Afternoon Soak Flan struggles most, and how to draft against Afternoon Soak Flan.
Cleanse — Her control hinges on the single-target stun and the Defense break; an ally cleanse wipes those off before she can capitalize, neutralizing her setup.
Effect immunity — A pre-applied immunity buff blocks her stun and Defense reduction outright, leaving her with only raw critical hits and no lasting control.
Draining her Focus, then striking — Her full evasion only holds while she has at least one Focus; once Dual Attacks and her own-turn attack drain it to zero, her dodge halves and she becomes far easier to hit and burst.
Bursting before her control comes online — Her Defense break sits on a 5-turn cooldown and her stun is only a chance, so fast nukers who kill her or her carry early get ahead of her control and chip damage.
How to beat Afternoon Soak Flan
Her control hinges on the single-target stun and the Defense break; an ally cleanse wipes those off before she can capitalize, neutralizing her setup.
A pre-applied immunity buff blocks her stun and Defense reduction outright, leaving her with only raw critical hits and no lasting control.
Her full evasion only holds while she has at least one Focus; once Dual Attacks and her own-turn attack drain it to zero, her dodge halves and she becomes far easier to hit and burst.
Her Defense break sits on a 5-turn cooldown and her stun is only a chance, so fast nukers who kill her or her carry early get ahead of her control and chip damage.
Counterattack and reflect bruisers — Her own-turn area attack does not trigger Dual Attacks or counterattacks, so heavy counterattack walls cannot punish her when she fires it.
Hard-to-debuff, high-resistance targets — Her cooldown skill ignores Effect Resistance while applying a 2-turn Defense break, so even high-resistance enemies reliably take the shred that sets up follow-up damage.
Single big threats she can lock down — Her gun shot always lands as a critical and carries a chance to stun for one turn, letting her pin a key enemy while her guaranteed crits dig into it.
Slow or tempo-reliant teams — Starting with 3 Focus she chains ally-triggered Dual Attacks while pushing her own Combat Readiness, and her cooldown adds another 20 percent self-push, so she grabs extra turns ahead of slower lineups.
Afternoon Soak Flan counters — FAQ
Who counters Afternoon Soak Flan in Epic Seven?
Briar Witch Iseria, Tori, Saria and other hard counters counter Afternoon Soak Flan. Her control hinges on the single-target stun and the Defense break; an ally cleanse wipes those off before she can capitalize, neutralizing her setup.
What is Afternoon Soak Flan weak to?
Cleanse: Her control hinges on the single-target stun and the Defense break; an ally cleanse wipes those off before she can capitalize, neutralizing her setup. Effect immunity: A pre-applied immunity buff blocks her stun and Defense reduction outright, leaving her with only raw critical hits and no lasting control. Draining her Focus, then striking: Her full evasion only holds while she has at least one Focus; once Dual Attacks and her own-turn attack drain it to zero, her dodge halves and she becomes far easier to hit and burst. Bursting before her control comes online: Her Defense break sits on a 5-turn cooldown and her stun is only a chance, so fast nukers who kill her or her carry early get ahead of her control and chip damage.
What does Afternoon Soak Flan counter?
Counterattack and reflect bruisers: Her own-turn area attack does not trigger Dual Attacks or counterattacks, so heavy counterattack walls cannot punish her when she fires it. Hard-to-debuff, high-resistance targets: Her cooldown skill ignores Effect Resistance while applying a 2-turn Defense break, so even high-resistance enemies reliably take the shred that sets up follow-up damage. Single big threats she can lock down: Her gun shot always lands as a critical and carries a chance to stun for one turn, letting her pin a key enemy while her guaranteed crits dig into it. Slow or tempo-reliant teams: Starting with 3 Focus she chains ally-triggered Dual Attacks while pushing her own Combat Readiness, and her cooldown adds another 20 percent self-push, so she grabs extra turns ahead of slower lineups.