Light · Knight · 5★ · 54% RTA win rate
Boss Arunka, a forced-target def tank-cleaver, is a 5★ Light Knight in Epic Seven. Boss Arunka's biggest weakness: ferocious Stand only protects against attacks that pick a target; sweeping AoE that hits everyone bypasses the redirect and reaches the allies she is trying to shield. Below are the heroes and team archetypes that counter Boss Arunka in RTA, the matchups where Boss Arunka struggles most, and how to draft against Boss Arunka.
Heroes with the best head-to-head record into Boss Arunka from current Champion+ RTA data.
Notos, Frieren, Monarch of the Sword Iseria and other hard counters counter Boss Arunka. Ferocious Stand only protects against attacks that pick a target; sweeping AoE that hits everyone bypasses the redirect and reaches the allies she is trying to shield.
Wide, non-targeted AoE damage: Ferocious Stand only protects against attacks that pick a target; sweeping AoE that hits everyone bypasses the redirect and reaches the allies she is trying to shield. Buff-block and unbuffable applied before she acts: Ferocious Stand and her self-barrier can be prevented from ever being granted, leaving her without the forced-target protection or the Defense-scaled shield she relies on to survive. Cleanse, immunity, and buff-duration cuts on the enemy team: Her offense hinges on the dispel and the Defense break from her cooldown skill; enemies who cleanse off the break, sit behind immunity, or shorten the debuff blunt her contribution to nothing. Waiting out her long cooldown: The dispel-and-break strike sits on a 3-turn cooldown, so once it is spent she falls back to a weak single-target poke; patient teams can simply act through the window until it returns.
In current Champion+ RTA, Notos has one of the strongest records against Boss Arunka (59% win rate over 57,640 games).
Buff-stacking and shield-reliant enemies: Her cooldown strike dispels every buff on its target before it lands, so a single enemy leaning on immunity, attack stacks, or its own barrier gets wiped clean and then hit for full damage. Teams that try to bypass her allies: Ferocious Stand forces enemies to attack her while it holds, so dive comps aiming for a back-line carry get funneled into a high-Defense wall that only grows tankier as her barrier scales off that Defense. Damage-over-time and chip attackers that feed her: Every time she is struck she gains Combat Readiness, so opponents who poke her repeatedly hand her faster turns and quicker access to her dispel and Defense break. Defense-stat bruisers and tanks: Both single-target hits apply decreased Defense (1 turn on the basic, 2 turns on the cooldown strike), cracking open durable Defense-scaling opponents and softening them for her team.
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