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59%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
531Games
Current season · Champion+

Surin is a single-target Fire Thief built entirely around stacking and exploding bleed. Her basic Chain Dagger doubles up to two bleeds on an already-bleeding target, and Edge Smash piles on two more bleeds plus an Attack reduction. Her finisher, Implosion, scales its damage with how many bleeds are on the target, extends every debuff on it by one turn, and refunds her own Combat Readiness by 15% per bleed (up to 75%), letting her snowball turns. She has no passive and hits one enemy at a time, so she is a focused executioner rather than an area threat.

Counters

  • Tanky bruisers and high-health frontliners — Her bleeds tick off her own Attack and Implosion hits harder the more bleeds are stacked, so she grinds down even high-health frontliners over a couple of turns rather than being walled by their bulk.
  • Enemy attackers and damage dealers — Edge Smash layers a Decrease Attack debuff on top of the bleeds, blunting an opposing carry's damage while she chips it down over time.
  • Slow, setup-reliant single targets — Implosion hands her up to 75% Combat Readiness back, so she can take an extra turn and re-detonate before a slower priority threat ever acts.
  • Anything she opens on — As a fast first-strike threat she front-loads bleeds early, then extends those debuffs an extra turn with Implosion so the pressure outlasts a single rotation.

Countered by

  • Cleansers — Her damage lives in the bleed stacks; wiping those debuffs off the target collapses both her over-time damage and the scaling on Implosion, leaving her finisher nearly empty.
  • Debuff immunity and immunity buffs — If the target can't be inflicted, her bleeds and Attack reduction never land, so she has no stacks to detonate and no Combat Readiness to recover.
  • Wide or multi-target teams — Every skill she has hits only one enemy, so she can pressure a single target but can't threaten a spread-out enemy line the way an area attacker can.
  • Burst before she ramps — With no passive and her payoff gated behind a five-turn Implosion, a team that bursts her or her detonation target before the stacks mature denies her whole game plan.
Who counters Surin? — full guide ›

Skills

S1Chain Dagger

Attacks the enemy with a chain axe. When the enemy is inflicted with --bleeding--, inflicts two --bleeding-- effects for 2 turns.

Bleed
S2Edge SmashCD 3

Attacks the enemy consecutively with a chain axe, inflicting two --bleeding-- effects for 2 turns and --decreased Attack-- for 1 turn.

BleedDecrease Attack
Soulburn −20 soulsGrants an extra turn.
S3ImplosionCD 5

Attacks the inner core of the enemy with a chain axe. Damage dealt increases proportional to the number of bleeding effects inflicted on the target and extends debuff durations by 1 turn. Increases Combat Readiness of the caster by 15% per --bleeding-- effect inflicted on the target, by up to 75%.

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • Briar Witch IseriaTactical Archetype ColiLady of the Scales100%6 games
  • VildredLidicaShepherd of the Dark Diene100%5 games
  • VildredRinakLady of the Scales89%9 games
  • RinakNotosTactical Archetype Coli88%8 games
  • FrierenBriar Witch IseriaTactical Archetype Coli86%7 games
  • RinakRhianna and LuciellaTactical Archetype Coli80%5 games
  • SchuriBriar Witch IseriaShepherd of the Dark Diene80%5 games
  • VildredBriar Witch IseriaLady of the Scales75%12 games
  • VildredBriar Witch IseriaSalome71%7 games
  • VildredRinakNotos71%24 games

Matchups — from live RTA match data

Preys on

StrazeStraze83%HecateHecate71%Watcher SchuriWatcher Schuri67%Sea Phantom PolitisSea Phantom Politis64%Genesis RasGenesis Ras64%

Falls to

Lady of the ScalesLady of the Scales41%Perfumer ByblisPerfumer Byblis43%Boss ArunkaBoss Arunka46%NotosNotos47%AmidAmid48%

Marches with

Lady of the ScalesLady of the Scales76%Rhianna and LuciellaRhianna and Luciella74%Tactical Archetype ColiTactical Archetype Coli68%VildredVildred66%RinakRinak65%