Cermia, a fire double-s3 unhealable warrior, is a 5★ Fire Warrior in Epic Seven. Cermia's biggest weakness: her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect. Below are the heroes and team archetypes that counter Cermia in RTA, the matchups where Cermia struggles most, and how to draft against Cermia.
Cleanse and dispel — Her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect.
Immunity buffs — Pre-applied immunity simply blocks the Unhealable debuff from landing, so the target keeps healing right through her attacks.
Buff steal and buff-duration reduction — She has no self-buffs to protect her single-target burst, so denying or surviving her Hot Streak reset window is what blunts her rather than buff control.
Cooldown lockout and burst windows — All-In! and Hot Streak! both sit on five-turn cooldowns, and she hits only one enemy; once Hot Streak! is spent she has no follow-up reset, so weathering or interrupting that one burst window blunts her for several turns.
How to beat Cermia
Her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect.
Pre-applied immunity simply blocks the Unhealable debuff from landing, so the target keeps healing right through her attacks.
She has no self-buffs to protect her single-target burst, so denying or surviving her Hot Streak reset window is what blunts her rather than buff control.
All-In! and Hot Streak! both sit on five-turn cooldowns, and she hits only one enemy; once Hot Streak! is spent she has no follow-up reset, so weathering or interrupting that one burst window blunts her for several turns.
Healers and sustain-reliant defenders — Her flaming-sword strike can stamp Unhealable on the target, blocking all health recovery for a turn, so enemies who rely on staying topped up cannot heal through her burst.
Lifesteal and self-sustain bruisers — With Unhealable applied, drain and leech effects stop refilling the target's health, letting her chip a sustain bruiser down faster than it can recover.
High-Defense tanks and walls — All-In! ignores 50% of the target's Defense, so bulky frontliners that normally shrug off hits take far heavier damage from her ultimate.
Single high-value threats — Hot Streak! resets All-In! and hands her an extra turn, so she can land two penetrating nukes in quick succession to delete one priority enemy before it acts.
Cermia counters — FAQ
Who counters Cermia in Epic Seven?
Tori, Swift Flagbearer Sigret, Hecate and other hard counters counter Cermia. Her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect.
What is Cermia weak to?
Cleanse and dispel: Her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect. Immunity buffs: Pre-applied immunity simply blocks the Unhealable debuff from landing, so the target keeps healing right through her attacks. Buff steal and buff-duration reduction: She has no self-buffs to protect her single-target burst, so denying or surviving her Hot Streak reset window is what blunts her rather than buff control. Cooldown lockout and burst windows: All-In! and Hot Streak! both sit on five-turn cooldowns, and she hits only one enemy; once Hot Streak! is spent she has no follow-up reset, so weathering or interrupting that one burst window blunts her for several turns.
What does Cermia counter?
Healers and sustain-reliant defenders: Her flaming-sword strike can stamp Unhealable on the target, blocking all health recovery for a turn, so enemies who rely on staying topped up cannot heal through her burst. Lifesteal and self-sustain bruisers: With Unhealable applied, drain and leech effects stop refilling the target's health, letting her chip a sustain bruiser down faster than it can recover. High-Defense tanks and walls: All-In! ignores 50% of the target's Defense, so bulky frontliners that normally shrug off hits take far heavier damage from her ultimate. Single high-value threats: Hot Streak! resets All-In! and hands her an extra turn, so she can land two penetrating nukes in quick succession to delete one priority enemy before it acts.