‹ All heroes
8%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
12Games
Current season · Champion+

Cermia is a Fire Warrior single-target assassin who chains hard-hitting strikes onto one priority target. Her basic flaming-sword attack can inflict Unhealable for one turn, shutting off the enemy's recovery, while her ultimate All-In! penetrates 50% of the target's Defense for heavy damage. Her key trick is Hot Streak!, a non-attacking skill that instantly resets All-In!'s cooldown and grants an extra turn, letting her fire two big nukes back to back. She also brings an attack boost and a barrier to support her own burst, but everything she does is aimed at a single enemy rather than the whole team.

Counters

  • Healers and sustain-reliant defenders — Her flaming-sword strike can stamp Unhealable on the target, blocking all health recovery for a turn, so enemies who rely on staying topped up cannot heal through her burst.
  • Lifesteal and self-sustain bruisers — With Unhealable applied, drain and leech effects stop refilling the target's health, letting her chip a sustain bruiser down faster than it can recover.
  • High-Defense tanks and walls — All-In! ignores 50% of the target's Defense, so bulky frontliners that normally shrug off hits take far heavier damage from her ultimate.
  • Single high-value threats — Hot Streak! resets All-In! and hands her an extra turn, so she can land two penetrating nukes in quick succession to delete one priority enemy before it acts.

Countered by

  • Cleanse and dispel — Her Unhealable lasts only one turn and can be removed; an ally cleanse or dispel wipes it off, restoring healing and undoing her main shut-off effect.
  • Immunity buffs — Pre-applied immunity simply blocks the Unhealable debuff from landing, so the target keeps healing right through her attacks.
  • Buff steal and buff-duration reduction — She has no self-buffs to protect her single-target burst, so denying or surviving her Hot Streak reset window is what blunts her rather than buff control.
  • Cooldown lockout and burst windows — All-In! and Hot Streak! both sit on five-turn cooldowns, and she hits only one enemy; once Hot Streak! is spent she has no follow-up reset, so weathering or interrupting that one burst window blunts her for several turns.
Who counters Cermia? — full guide ›

Skills

S1Playing with Fire

Attacks the enemy with a flaming sword and has a X chance to inflict --unhealable-- for 1 turn.

Unhealable
S2Hot Streak!CD 5

By releasing flames, resets cooldown of All-In!. Grants an extra turn.

S3All-In!CD 5

Attacks the enemy with a blazing inferno. Penetrates the target's Defense by 50%.

Soulburn −10 soulsIncreases damage dealt.