Sigret, a bleed extinction single-target assassin, is a 5★ Ice Warrior in Epic Seven. Sigret's biggest weakness: her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine. Below are the heroes and team archetypes that counter Sigret in RTA, the matchups where Sigret struggles most, and how to draft against Sigret.
Cleanse — Her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine.
Immunity — If an enemy goes into the fight with Immunity up, her Bleed and Unhealable simply fail to land, so the debuff-count bonus on Guillotine never builds and her finisher hits much softer.
Damage reduction and shields — Because she commits to taking down one target at a time with no team-wide threat, damage cuts or mitigation on that single target can stall her kill window long enough to outlast her.
Long finisher cooldown — Guillotine sits on a 5-turn cooldown and Smash on 3, so outside those windows she leans on her plain basic attack, and a fast or bursty enemy can punish her before her big hits come back up.
How to beat Sigret
Her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine.
If an enemy goes into the fight with Immunity up, her Bleed and Unhealable simply fail to land, so the debuff-count bonus on Guillotine never builds and her finisher hits much softer.
Because she commits to taking down one target at a time with no team-wide threat, damage cuts or mitigation on that single target can stall her kill window long enough to outlast her.
Guillotine sits on a 5-turn cooldown and Smash on 3, so outside those windows she leans on her plain basic attack, and a fast or bursty enemy can punish her before her big hits come back up.
Healers and self-sustaining bruisers — Smash applies an Unhealable debuff that blocks all Health recovery, so enemies that rely on healing or lifesteal to stay alive can be locked out of their sustain and then finished off.
High-Defense tanks — Guillotine ignores 30% of Defense base, plus another 5% for each debuff on the target; her stacked Bleeds and Unhealable pump that up, so heavily-armored enemies still take heavy damage from her hit.
Revive-reliant teams — Guillotine inflicts extinction on any enemy it kills, marking them so they cannot be brought back, which neutralizes comps built around reviving a fallen carry.
Wounded targets she can collapse — Once an enemy falls to 50% Health or less, Smash chains an extra Sever attack with a guaranteed Bleed, letting her snowball a low-HP target into a kill in a single turn.
Sigret counters — FAQ
Who counters Sigret in Epic Seven?
Swift Flagbearer Sigret, Setsuka, Empyrean Ilynav and other hard counters counter Sigret. Her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine.
What is Sigret weak to?
Cleanse: Her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine. Immunity: If an enemy goes into the fight with Immunity up, her Bleed and Unhealable simply fail to land, so the debuff-count bonus on Guillotine never builds and her finisher hits much softer. Damage reduction and shields: Because she commits to taking down one target at a time with no team-wide threat, damage cuts or mitigation on that single target can stall her kill window long enough to outlast her. Long finisher cooldown: Guillotine sits on a 5-turn cooldown and Smash on 3, so outside those windows she leans on her plain basic attack, and a fast or bursty enemy can punish her before her big hits come back up.
What does Sigret counter?
Healers and self-sustaining bruisers: Smash applies an Unhealable debuff that blocks all Health recovery, so enemies that rely on healing or lifesteal to stay alive can be locked out of their sustain and then finished off. High-Defense tanks: Guillotine ignores 30% of Defense base, plus another 5% for each debuff on the target; her stacked Bleeds and Unhealable pump that up, so heavily-armored enemies still take heavy damage from her hit. Revive-reliant teams: Guillotine inflicts extinction on any enemy it kills, marking them so they cannot be brought back, which neutralizes comps built around reviving a fallen carry. Wounded targets she can collapse: Once an enemy falls to 50% Health or less, Smash chains an extra Sever attack with a guaranteed Bleed, letting her snowball a low-HP target into a kill in a single turn.