‹ All heroes

Sigret is a five-star Ice Warrior who hunts a single target down rather than hitting the whole enemy team. Her basic Sever can stack two Bleeds, and her Smash can pile on more Bleed plus an Unhealable debuff that shuts off enemy recovery, and once that target drops to 50% Health or less it triggers Sever again as a free follow-up attack. Her finisher, Guillotine, penetrates 30% Defense with an extra 5% for every debuff already on the enemy, so her own Bleeds and Unhealable make it cut deeper, and any enemy it kills is marked so it cannot be revived.

Counters

  • Healers and self-sustaining bruisers — Smash applies an Unhealable debuff that blocks all Health recovery, so enemies that rely on healing or lifesteal to stay alive can be locked out of their sustain and then finished off.
  • High-Defense tanks — Guillotine ignores 30% of Defense base, plus another 5% for each debuff on the target; her stacked Bleeds and Unhealable pump that up, so heavily-armored enemies still take heavy damage from her hit.
  • Revive-reliant teams — Guillotine inflicts extinction on any enemy it kills, marking them so they cannot be brought back, which neutralizes comps built around reviving a fallen carry.
  • Wounded targets she can collapse — Once an enemy falls to 50% Health or less, Smash chains an extra Sever attack with a guaranteed Bleed, letting her snowball a low-HP target into a kill in a single turn.

Countered by

  • Cleanse — Her pressure leans on Bleed and Unhealable staying on the target; an ally cleanse wipes those debuffs, undoing her healing lock and shrinking the bonus Defense penetration on Guillotine.
  • Immunity — If an enemy goes into the fight with Immunity up, her Bleed and Unhealable simply fail to land, so the debuff-count bonus on Guillotine never builds and her finisher hits much softer.
  • Damage reduction and shields — Because she commits to taking down one target at a time with no team-wide threat, damage cuts or mitigation on that single target can stall her kill window long enough to outlast her.
  • Long finisher cooldown — Guillotine sits on a 5-turn cooldown and Smash on 3, so outside those windows she leans on her plain basic attack, and a fast or bursty enemy can punish her before her big hits come back up.
Who counters Sigret? — full guide ›

Skills

S1Sever

Attacks the enemy with a scythe, with a X chance each to inflict two --bleeding-- effects for 2 turns.

Bleed
S2SmashCD 3

Attacks the enemy by swiping consecutively with a scythe, with a X chance each to inflict --unhealable-- and --bleeding-- for 2 turns. After attacking, when the target's Health is 50% or less, activates Sever as an extra attack. When attacking with an extra attack, Sever has a 100% chance to inflict --bleeding--.

UnhealableBleed
Soulburn −20 soulsGrants an extra turn.
S3GuillotineCD 5

Inflicts lethal damage to the enemy, piercing their weak point. Penetrates Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. Inflicts extinction when the enemy is defeated.