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Basar is an Earth Mage built to control and disrupt enemy teams rather than burst them down. His first skill hits one target, hands one of his own debuffs over to that enemy, and lands a random extra debuff drawn from a nasty pool (silence, defense down, attack down, or blocking healing). His second skill hits the whole enemy team and can layer on miss chance and reduced attack, while his third skill hits everyone, strips every buff off the enemy team, drops their turn-gauge by 30%, and does so while ignoring their effect resistance so it reliably connects. His aura also lets allies open with a silence, leaning hard into shutting enemies down.

Counters

  • Buff-stacking and shield/heal-reliant teams — His third skill strips every buff off the entire enemy team at once, and because it ignores effect resistance it lands even on resistant targets. Teams that rely on layered buffs, barriers, or invincibility/immortality to survive lose all of it in one move.
  • Healers and sustain comps — His random debuff pool can make a target unhealable, shutting off recovery, and his buff-strip removes ongoing heal effects. Combined with attack-down on multiple skills, he grinds down lifesteal and heal-dependent bruisers.
  • Fast openers and turn-cycle teams — His third skill knocks 30% combat readiness off the whole enemy team, denying a fast enemy its opening turn or cleave and stealing tempo back for his side.
  • Skill-reliant carries — Between his silence-granting aura and the silence in his single-target debuff pool, plus attack-down and defense-down, he can lock a key threat out of using its skills while softening it for follow-up.

Countered by

  • Effect Resistance and immunity — His single-target and AoE debuffs (silence, attack down, miss chance, unhealable) can be resisted by high effect-resistance targets, and an immunity buff applied before he acts blocks his debuffs entirely on those skills.
  • Cleansers — Allies who cleanse remove the debuffs he applies, undoing his silence, attack-down, and unhealable pressure shortly after he lands them.
  • Long cooldowns on his control — His buff-strip plus combat-readiness push sits on a 5-turn cooldown and his AoE on 3 turns, so after he fires them he has only his single-target attack to fall back on and can be overwhelmed before they come back up.
  • Fragile, no-passive frame — He has no passive skill and modest defenses, so once a fast attacker survives or resists his control he is easy to focus and remove from the fight.
Who counters Basar? — full guide ›

Skills

S1Sand Wind

Attacks the enemy with wind magic, with a X chance to transfer one debuff from the caster and inflict one --random debuff-- for 2 turns.

Random DebuffsSilenceDecrease DefenseDecrease AttackUnhealable
S2HurricaneCD 3

Attacks all enemies by releasing a hot sand hurricane, with a X chance each to inflict --decreased Hit Chance-- and --decreased Attack-- for 2 turns.

Miss Chance UpDecrease Attack
S3SandstormCD 5

Attacks all enemies with sand magic, dispelling all buffs and decreasing Combat Readiness by 30%.

Soulburn −20 soulsIgnores Effect Resistance.