Setsuka, a team-evasion counter-on-evade scaler, is a 5★ Fire Assassin in Epic Seven. Setsuka's biggest weakness: her whole identity leans on the team Evasion plus counterattack engine; stuns, freezes, sleep, or kits that simply prevent counterattacks shut down the dodge-and-retaliate loop and stop her from snowballing turns. Below are the heroes and team archetypes that counter Setsuka in RTA, the matchups where Setsuka struggles most, and how to draft against Setsuka.
Anti-counter and crowd control — Her whole identity leans on the team Evasion plus counterattack engine; stuns, freezes, sleep, or kits that simply prevent counterattacks shut down the dodge-and-retaliate loop and stop her from snowballing turns.
Cleansers and Effect Resistance / immunity — Rouge Aroma's beguile and decreased Hit Chance can be wiped by a cleanse, and against targets with equal-or-greater max Health she does NOT ignore their resistance, so high-Effect-Resistance or immunity-protected enemies can shrug the debuffs off entirely.
Unhealable and anti-heal pressure — She sustains through Horizontal Slash lifesteal and pays Health to fire Bewitching Blossom; applying unhealable or heal-block leaves her bleeding HP with no way to recover, making the lost-Health gamble lethal to herself.
Accuracy buffs that bypass her dodge — There is no stat that boosts Evasion beyond her flat 30%, so a kit-level accuracy buff or the right artifact makes every attack connect, collapsing her team-wide Evasion plan and the counters it feeds.
Hardest matchups — live RTA win rates against Setsuka
Heroes with the best head-to-head record into Setsuka from current Champion+ RTA data.
Her whole identity leans on the team Evasion plus counterattack engine; stuns, freezes, sleep, or kits that simply prevent counterattacks shut down the dodge-and-retaliate loop and stop her from snowballing turns.
Rouge Aroma's beguile and decreased Hit Chance can be wiped by a cleanse, and against targets with equal-or-greater max Health she does NOT ignore their resistance, so high-Effect-Resistance or immunity-protected enemies can shrug the debuffs off entirely.
She sustains through Horizontal Slash lifesteal and pays Health to fire Bewitching Blossom; applying unhealable or heal-block leaves her bleeding HP with no way to recover, making the lost-Health gamble lethal to herself.
There is no stat that boosts Evasion beyond her flat 30%, so a kit-level accuracy buff or the right artifact makes every attack connect, collapsing her team-wide Evasion plan and the counters it feeds.
Buff-reliant frontlines and shield/immunity teams — Her Rouge Aroma strips every buff from the entire enemy team before it lands its debuffs, so enemies leaning on shields, attack buffs, or pre-applied protection get peeled bare in a single button. It also ignores Effect Resistance against any target with less max Health than her, so a beefy Setsuka reliably forces beguile and decreased Hit Chance to stick on squishier foes.
Evasion-punishable hit-rate strugglers — Setsuka grants all allies 30% Evasion and counters whenever an ally dodges, turning the whole team into a dodge-and-retaliate wall; enemies who can't apply accuracy and are forced to keep swinging into that evasion feed her counters and waste turns.
Slow attackers she can race and b-line — She is a fast Assassin, and once her Fighting Spirit fills she pushes her own Combat Readiness by 50% off Blade Art: Bewitching Blossom, taking extra turns to dispel and pressure before slower units act.
Single high-value or tanky targets — Horizontal Slash hits one enemy and both its damage and lifesteal scale with her huge max Health, so she chunks and sustains off a chosen bruiser, while Bewitching Blossom adds an all-enemy follow-up that scales with the Health she just spent.
Setsuka counters — FAQ
Who counters Setsuka in Epic Seven?
Perfumer Byblis, Swift Flagbearer Sigret, New Moon Luna and other hard counters counter Setsuka. Her whole identity leans on the team Evasion plus counterattack engine; stuns, freezes, sleep, or kits that simply prevent counterattacks shut down the dodge-and-retaliate loop and stop her from snowballing turns.
What is Setsuka weak to?
Anti-counter and crowd control: Her whole identity leans on the team Evasion plus counterattack engine; stuns, freezes, sleep, or kits that simply prevent counterattacks shut down the dodge-and-retaliate loop and stop her from snowballing turns. Cleansers and Effect Resistance / immunity: Rouge Aroma's beguile and decreased Hit Chance can be wiped by a cleanse, and against targets with equal-or-greater max Health she does NOT ignore their resistance, so high-Effect-Resistance or immunity-protected enemies can shrug the debuffs off entirely. Unhealable and anti-heal pressure: She sustains through Horizontal Slash lifesteal and pays Health to fire Bewitching Blossom; applying unhealable or heal-block leaves her bleeding HP with no way to recover, making the lost-Health gamble lethal to herself. Accuracy buffs that bypass her dodge: There is no stat that boosts Evasion beyond her flat 30%, so a kit-level accuracy buff or the right artifact makes every attack connect, collapsing her team-wide Evasion plan and the counters it feeds.
Which hero has the best win rate against Setsuka?
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Setsuka (58% win rate over 65,086 games).
What does Setsuka counter?
Buff-reliant frontlines and shield/immunity teams: Her Rouge Aroma strips every buff from the entire enemy team before it lands its debuffs, so enemies leaning on shields, attack buffs, or pre-applied protection get peeled bare in a single button. It also ignores Effect Resistance against any target with less max Health than her, so a beefy Setsuka reliably forces beguile and decreased Hit Chance to stick on squishier foes. Evasion-punishable hit-rate strugglers: Setsuka grants all allies 30% Evasion and counters whenever an ally dodges, turning the whole team into a dodge-and-retaliate wall; enemies who can't apply accuracy and are forced to keep swinging into that evasion feed her counters and waste turns. Slow attackers she can race and b-line: She is a fast Assassin, and once her Fighting Spirit fills she pushes her own Combat Readiness by 50% off Blade Art: Bewitching Blossom, taking extra turns to dispel and pressure before slower units act. Single high-value or tanky targets: Horizontal Slash hits one enemy and both its damage and lifesteal scale with her huge max Health, so she chunks and sustains off a chosen bruiser, while Bewitching Blossom adds an all-enemy follow-up that scales with the Health she just spent.