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47%Win rate
<0.1%Pick rate
0%Ban rate
<0.1%Pick + ban
465Games
Current season · Champion+

Archdemon's Shadow is a 5-star Dark Mage built around sealing a key target and then snowballing turns. Touch of Chaos is a single-target lightning strike that ignores Effect Resistance and has a chance to seal the enemy for 2 turns; with the target sealed, his passive Twisted Power boosts his own Attack and unleashes a Burst that hits all enemies, pushes his own Combat Readiness by 25%, and gains Focus. His third skill, Dissolution, hits the whole enemy team with a chance to apply Defense Down and two Burn effects, then grants him an extra turn. His passive also reduces the damage he takes from critical hits, giving him a measure of durability while he chains his own actions.

Counters

  • Heroes that rely on resisting crowd control — Once his chance-based seal lands, he triggers his attack buff and a team-wide Burst, and the seal also shuts off the target's passive skills.
  • Tanks and durable bruisers leaning on Defense — Dissolution strips Defense from the whole enemy team and stacks two Burn effects, so even high-Defense, high-health targets get chunked through their bulk and bleed out over time.
  • Slower teams he can out-tempo — After sealing, his Burst pushes his own Combat Readiness 25% and Dissolution grants him a full extra turn, letting him chain actions and snowball before a slower lineup gets to respond.
  • Crit-reliant attackers trying to burst him down — His passive permanently reduces the damage he suffers from critical hits, blunting heavy crit-based nukers that would otherwise delete a squishy Mage.

Countered by

  • Cleansers and immunity supports — His whole plan hinges on the seal landing and the Defense Down and Burns sticking; a cleanse wipes those off and an immunity buff stops the seal entirely, which also denies the attack buff and Burst his passive only triggers when the target is sealed.
  • Dispel and buff-steal — He buffs his own Attack and runs on damage reduction; stripping or stealing those buffs softens his Burst and removes the crit-damage cushion that keeps a fragile Mage alive.
  • Effects that shorten his debuff durations — His seal, Defense Down, and Burns all run on timers; cutting their duration short means the seal may expire before his passive can capitalize and the Burns deal far less over their shortened life.
  • Fast, hard-hitting openers — He's a squishy Mage who needs to seal first to come online; a faster enemy that bursts him before he acts, or simply avoids being the sealed target, denies his whole turn-chaining engine.
Who counters Archdemon's Shadow? — full guide ›

Skills

S1Touch of Chaos

Has a X chance to --seal-- the enemy for 2 turns, before attacking with lightning.

Dizzy
Soulburn −10 soulsIgnores Effect Resistance.
PTwisted Power

Damage suffered from a critical hit decreases by X. When more than one damage reduction effect is granted, only the strongest effect is applied. After using a basic skill, when the target is --sealed--, increases Attack of the caster for 1 turn before activating Burst. Burst: Attacks all enemies, and increases Combat Readiness of the caster by 25% before gaining 1 Focus. A successful attack deals additional damage proportional to the caster's Attack.

Increase Attack
S3Dissolution

Attacks all enemies with the power of Ilryos, with a X chance to --decrease Defense-- for 2 turns, and a X chance each to inflict two --burn-- effects for 2 turns. Grants the caster an extra turn.

Decrease DefenseBurn

Meta web — the hero's place in the meta

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