Ice · Knight · 5★ · 52% RTA win rate
Summer Break Charlotte, a dual-attack def-pen knight carry, is a 5★ Ice Knight in Epic Seven. Summer Break Charlotte's biggest weakness: her control rides on a single one-turn stun and a Defense-down, so an enemy team that cleanses those or hands out immunity beforehand removes her lockdown entirely. Below are the heroes and team archetypes that counter Summer Break Charlotte in RTA, the matchups where Summer Break Charlotte struggles most, and how to draft against Summer Break Charlotte.
Heroes with the best head-to-head record into Summer Break Charlotte from current Champion+ RTA data.
Perfumer Byblis, Boss Arunka, Genesis Ras and other hard counters counter Summer Break Charlotte. Her control rides on a single one-turn stun and a Defense-down, so an enemy team that cleanses those or hands out immunity beforehand removes her lockdown entirely.
Cleansers and immunity grantors: Her control rides on a single one-turn stun and a Defense-down, so an enemy team that cleanses those or hands out immunity beforehand removes her lockdown entirely. Buff strippers and buff-steal units: Her offense leans on her self-granted Enhanced Dual Attack and combat buffs; the combat buffs can be stripped, but the Enhanced Dual Attack is undispellable — beat her by acting before she swings. Buff-duration shorteners: Her combat attack buffs are timed and can be cut short before she uses them; her Enhanced Dual Attack, however, is undispellable, so deny it by out-tempoing her instead. Single-target reliance and turn timing: Outside the Dual Attack version her opener and stun only hit one enemy, and the enhanced Dual Attack refreshes only every four ally turns, so a team that races or bursts her early leaves her with thin single-target pressure.
In current Champion+ RTA, Perfumer Byblis has one of the strongest records against Summer Break Charlotte (62% win rate over 3,216 games).
Counterattack and reflect bruisers: Her Dual Attack opener hits the whole enemy team without provoking a single counterattack, so heavy counter walls and reflect defenders cannot punish her for striking them. High-Defense tanks and frontliners: Her stun skill ignores half of the target Defense and her opener can layer a Defense-down debuff, letting her chunk through armored enemies that normally shrug off attacks. Setup and channeling threats: She stuns a key target for a full turn while pushing her own team Combat Readiness, letting allies act first and denying the locked-down enemy its turn. Debuff and damage-over-time pilers: Her stun skill cleanses every debuff off herself before striking, so attempts to stack burns or bleeds on her are wiped away on her own turn.
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