Dark · Mage · 5★ · 59% RTA win rate
Shepherd of the Dark Diene, a immortal seal cd-pushing dispeller, is a 5★ Dark Mage in Epic Seven. Shepherd of the Dark Diene's biggest weakness: her pressure leans on a one-turn bleed, a one-turn stun, and a turn-order push. An ally cleanse removes the bleed and stun, and a pre-applied immunity buff blocks them outright. Below are the heroes and team archetypes that counter Shepherd of the Dark Diene in RTA, the matchups where Shepherd of the Dark Diene struggles most, and how to draft against Shepherd of the Dark Diene.
Heroes with the best head-to-head record into Shepherd of the Dark Diene from current Champion+ RTA data.
Lady of the Scales, Ruele of Light, Belian and other hard counters counter Shepherd of the Dark Diene. Her pressure leans on a one-turn bleed, a one-turn stun, and a turn-order push. An ally cleanse removes the bleed and stun, and a pre-applied immunity buff blocks them outright.
Cleanse and debuff-immunity support: Her pressure leans on a one-turn bleed, a one-turn stun, and a turn-order push. An ally cleanse removes the bleed and stun, and a pre-applied immunity buff blocks them outright. Enemy buff-strippers and dispellers: Her edge comes from being immortal. A foe who dispels that immortality removes her Effect-Resistance wall, shuts off the immortality-gated Dual Attack, and cancels the resistance-ignoring clause on her ultimate. Long downtime between her control turns: Her team-wide stun and turn-push sit on a five-turn cooldown and her buff-strip-plus-immortality passive on a four-turn cooldown. Once spent she has only her basic single-target attack, so foes who survive the opening can punish the gap. Single-target focus fire and burst that beats her sustain: Outside the ultimate she hits one enemy at a time, so a team can race her control window. After her opening immortality expires, burst that drops her before her passive re-grants it removes her main survival tool.
In current Champion+ RTA, Ivana has one of the strongest records against Shepherd of the Dark Diene (57% win rate over 7,017 games).
Buff-stacking teams leaning on shields and damage boosts: Her ultimate and passive both strip two buffs from every enemy. Teams that pile on barriers, attack buffs, or immunity to set up a turn lose those protections right before her guaranteed-crit, HP-scaling damage lands. Fast cleave and first-strike teams racing the opening turn: She starts the fight already immortal, so she survives an opener that would kill a normal carry. Her ultimate then Seals the whole enemy team (shutting off their passives) and drops everyone down the turn order, denying the cleaver its follow-up and stealing back tempo. High Effect Resistance bruisers and tanks that shrug off control: While immortal her ultimate ignores Effect Resistance, so the team-wide stun sticks even on resistance-stacked targets. Her damage scales off her own large Health pool with guaranteed crits, so durable foes still take heavy hits. Healing-reliant survivors trying to out-sustain damage: Her single-target attack applies a ticking bleed that always crits and scales off her max HP, while the immortality-gated Dual Attack adds extra unavoidable burst onto one target.
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