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50%Win rate
0.5%Pick rate
<0.1%Ban rate
0.5%Pick + ban
599Games
Current season · Champion+

A 5-star Light Soul Weaver control and tempo unit.

Counters

  • Stun and freeze control teams — Her passive can cleanse a movement-locking debuff off the team once one lands and push her own turn gauge, easing some control pressure - though in practice fast control teams that open on her still trade well into her.
  • Buff-stacking comps — Her area skill cuts two turns off every enemy buff at once, gutting opponents who pile on attack, defense or immunity to function.
  • Fast cleave and burst openers — Her area skill drops the enemy team's Combat Readiness by 20 percent and layers attack and defense down, denying tempo and softening their opening burst.
  • Heal and shield dependent backlines — She shears two turns off every enemy buff and adds a class debuff (attack or defense down depending on class), choking off the protective buffs sustain units need.

Countered by

  • Enemy cleansers — Her control relies on the stun and the attack-down, defense-down and class debuffs sticking; a cleanse wipes them and unwinds both her crowd control and her tempo denial.
  • Effect immunity — Under immunity her stun, class debuff and stat reductions fail to land, neutralizing her control and the ally Combat Readiness push that only fires when her target is actually stunned.
  • Sustained multi-hit pressure — She is a frail Soul Weaver with no self-shield or sustain, so steady chip damage and burst between her turns wear her down quickly.
  • Enemies who never disable allies — Her best payoff, the team cleanse and turn push from her passive, only triggers when an ally has a movement-locking debuff; foes who never stun, freeze or sleep deny her that engine.
Who counters Dragon King Sharun? — full guide ›

Skills

S1Turtle Flipping

Attacks the enemy, with a X chance to --stun-- for 1 turn. After attacking, when the target is --stunned--, increases Combat Readiness of the ally with the highest Attack except for the caster by 20%.

Stun
Soulburn −10 soulsIncreases effect chance to 100%.
PLullaby for WavesCD 1

At the end of someone's turn, when an ally is inflicted with a debuff which prevents movement, grants cascade to all allies and dispels all debuffs which prevent movement, before increasing Combat Readiness of the caster by X. Can only be activated once per turn.

Damage cap (one-attack ceiling)
S3Is It Going to Rain?CD 5

Attacks all enemies with the power of the divine Dragon, decreasing buff durations by 2 turns before a X chance to inflict --class debuff-- for 2 turns and decrease Combat Readiness by 20%.

Class DebuffDecrease AttackDecrease Defense

Meta web — the hero's place in the meta

Loading the meta web…

Top teams proven 3-cores, by win rate

  • RinakNotosTactical Archetype Coli100%5 games
  • RinakBoss ArunkaPerfumer Byblis80%5 games
  • RinakSariaLady of the Scales80%5 games
  • VildredRinakLady of the Scales78%9 games
  • RinakEstelleArbiter Vildred71%7 games
  • RinakArbiter VildredLady of the Scales65%20 games
  • RinakEstellePerfumer Byblis64%14 games
  • RinakFrierenLady of the Scales63%19 games
  • Arbiter VildredLady of the ScalesMoon Bunny Dominiel63%8 games
  • RinakArbiter VildredBoss Arunka60%5 games

Matchups — from live RTA match data

Preys on

HecateHecate62%Ruele of LightRuele of Light61%Sea Phantom PolitisSea Phantom Politis60%BelianBelian58%Moon Bunny DominielMoon Bunny Dominiel55%

Falls to

SetsukaSetsuka27%Silvertide ChristySilvertide Christy28%Disciplinary Prefect AriaDisciplinary Prefect Aria33%Shepherd of the Dark DieneShepherd of the Dark Diene33%SariaSaria33%

Marches with

VildredVildred72%Lady of the ScalesLady of the Scales62%SariaSaria60%HecateHecate57%SetsukaSetsuka57%