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38%Win rate
<0.1%Pick rate
<0.1%Ban rate
<0.1%Pick + ban
29Games
Current season · Champion+

Melissa is a 5-star Fire Mage built as a single-target executioner who tears through the enemy back line one hero at a time. Her opener can leave a target unhealable for a turn, and her damage grows the more of her own Health she has spent. Her signature strike strips every buff off a single enemy before hitting, can't miss, ignores effect resistance, ignores her elemental disadvantage, and curses non-boss targets, while a separate skill grants her one turn of immortality and immunity and refreshes itself whenever she lands a kill.

Counters

  • Heal-reliant and immortal-stacking targets — Her opener can stop a target from being healed for a turn, and her whole kit is tuned to punch through sustain — letting her run down enemies who normally survive on healing, revives, or stacked immortality.
  • Buff-heavy single threats — Her signature attack dispels all buffs off the enemy before it lands, so a carry hiding behind attack buffs, barriers, or invincibility loses every layer and then eats the hit in the same turn.
  • Evasion and resistance-based defenders — That same strike cannot miss and ignores effect resistance, so dodge-stackers and high-resist heroes can't slip her damage or shrug off the curse she applies to non-boss targets.
  • Same-element rivals on her own turn — She ignores elemental disadvantage on her signature skill and gains a free turn of immortality plus immunity to debuffs, letting her trade into Water heroes and control attempts without taking the usual penalty.

Countered by

  • Cleansers and debuff shorteners — Her threat leans on debuffs sticking — unhealable on her opener and curse from her big hit. An ally cleanse, buff-steal, or anything that cuts debuff duration wipes those effects and blunts the kill setup.
  • Debuff immunity — If the target already has immunity up, her unhealable and curse simply don't apply, leaving her with raw damage and none of the sustain-denial that makes her dangerous.
  • Long cooldowns once a kill is denied — Her self-protection turn sits on a four-turn cooldown and only refreshes on a kill, and her buff-strip hits a six-turn cooldown. If she fails to finish a target, she is left exposed with both key tools down.
  • Single-target reach only — Every one of her skills hits just one enemy, so she can be overwhelmed by wide teams or out-paced by fast openers that act before she can isolate and remove her priority kill.
Who counters Melissa? — full guide ›

Skills

S1Might

Overpowers the enemy, with a X chance to make them --unhealable-- for 1 turn. Damage dealt increases proportional to the caster's lost Health.

Unhealable
S2ManifestationCD 4

Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. When the enemy is defeated, resets cooldown of this skill.

ImmortalityImmunity
S3Blood BloomCD 6

After dispelling all buffs from the enemy, attacks them by releasing pent-up aggression. Unaffected by elemental disadvantage, and when the target is not an Elite or Boss monster, regardless of whether the attack hits, inflicts --curse-- for 2 turns.

Curse (enemy debuff)
Soulburn −20 soulsIgnores Effect Resistance.