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50%Win rate
1%Pick rate
<0.1%Ban rate
1%Pick + ban
7,401Games
Current season · Champion+

Death Dealer Ray is a slow Dark Soul Weaver built around opening fights with sleep and stacking poison. Her first skill is a single-target nuke that can put one enemy to sleep for a turn and deals bonus damage based on the wound already inflicted, but it never triggers a dual attack. Her second skill is a team utility tool that grants all allies increased Effectiveness and Pestilence for 2 turns and pushes their Combat Readiness, helping her own debuffs land and getting allies an early turn. Her third skill releases a poison cloud that strips two buffs from every enemy and can sleep them for a turn while inflicting poison for 2 turns, making her a buff-stripping, damage-over-time disruptor rather than a burst cleaver.

Counters

  • Teams leaning on stacked buffs — Her poison cloud strips two buffs from every enemy at once, peeling away the attack and defensive buffs that buff-heavy compositions depend on before they can cash them in.
  • Survival-buff defenses that refuse to die — By dispelling buffs across the whole enemy line, she can tear off barriers and the invincibility or cannot-die effects tanks use to outlast a fight, opening them up to be killed.
  • Squishy threats she can lock down early — As a fight-opener she can sleep a key enemy for a turn and follow with poison, taking a dangerous unit out of the rotation while her bonus damage punishes anything already wounded.
  • Slow grind matchups where damage-over-time wins — Her poison ticks for 2 turns and the Pestilence she grants spreads it across the team, chipping down high-health or stalling enemies that try to drag the fight out.

Countered by

  • Effect Resistance and immunity — Her whole kit runs on landing sleep and poison; an enemy immunity buff or high Resistance simply blocks the debuffs, leaving her with weak single-target damage and no control.
  • Allies who cleanse the team — Her sleep and poison are her payoff, and a healer or support that cleanses debuffs off all allies wipes them away a turn after she lands them, neutralizing her disruption.
  • Buff theft and buff-duration cutting — Stealing the Effectiveness she hands her team undercuts her setup; her Pestilence grant is undispellable so it can not be stolen, but the poison and sleep she applies can still be cleansed off the targets to blunt her control.
  • Faster, burstier enemies — She is slow and depends on her cloud's long cooldown, so quicker openers can move first and her sleep only locks one target at a time, letting the rest of the enemy team burst her down before she rotates again.
Who counters Death Dealer Ray? — full guide ›

Skills

S1Clinical Trial

Attacks the enemy by throwing an experimental drug at them and has a X chance to put them to --sleep-- for 1 turn. A successful attack deals additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack.

Sleep
Soulburn −10 soulsIncreases effect chance to 100%.
S2Anatomical MutationCD 4

Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by X.

Increase EffectivenessPestilence (Death Dealer Ray ally buff)
S3Cloud of DeathCD 5

Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a X chance to put them to --sleep-- for 1 turn and inflict --venom-- for 2 turns.

SleepPoison

Meta web — the hero's place in the meta

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