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54%Win rate
1%Pick rate
<0.1%Ban rate
1%Pick + ban
8,362Games
Current season · Champion+

Diene is an Ice Soul Weaver support built around protection, cleansing, and turn acceleration. Her first skill is a single-target light attack that also pushes her own Combat Readiness, with that push doubled while she has any buff on her. Her second skill grants the whole team an Attack buff plus a barrier scaled to each ally's max Health, cleanses a debuff, and pushes the entire team's Combat Readiness by 15%. Her third skill fully cleanses all debuffs from every ally, grants Critical Hit Resistance, and pushes her own Combat Readiness up by 50%, letting her come back around quickly to re-shield and re-cleanse. She has no passive and deals no meaningful damage; her whole job is keeping the team alive and moving first.

Counters

  • Debuff-stacking and damage-over-time teams — She cleanses one debuff on her team buff and wipes every debuff off all allies on her prayer, so poison, bleed, and other stacking effects get scrubbed off before they can grind the team down.
  • Control and lockdown comps — Her full-team dispel clears stuns, silences, and other soft crowd control, freeing allies that an enemy tried to lock out of their turns.
  • Burst and one-shot attackers — The barrier she hands the whole team scales off each ally's max Health, and she adds a Critical Hit Resistance buff, so heavy single hits and crit-based burst chip into the shield and land softer instead of deleting a target.
  • Speed and turn-order races — She pushes her own readiness on her attack (doubled while buffed) and shoves the whole team forward by 15% on her team buff plus 50% on herself, helping the team out-tempo enemies and get protection up before the first big hit.

Countered by

  • Buff theft and dispel — Her value lives in the buffs she hands out — the team Attack buff, the barrier, and the Crit Resistance — so an enemy that steals or strips those buffs erases her protection right after she applies it.
  • Buff-duration shorteners — Her barrier only lasts 2 turns and her Defense and Crit Resist buffs are timed, so anything that cuts buff duration shrinks her shielding window and forces her to spend cooldowns re-applying it.
  • Cooldown pressure and sustained offense — Her cleanse and dispel sit on 4- and 5-turn cooldowns, so a team that applies fresh debuffs every turn or simply keeps attacking can outlast the windows where she is actually protecting the team.
  • Pure damage with no debuffs — Because her kit answers debuffs and crowd control rather than raw output, an attacker who just hits hard without relying on debuffs gives her dispel and cleanse nothing to remove, leaving only her barrier and Crit Resist to soak the damage.
Who counters Diene? — full guide ›

Skills

S1Light of Judgment

Attacks the enemy with a ray of brilliant light, before increasing Combat Readiness of the caster by X. When the caster has a buff, doubles the effect.

S2Blessings of the GoddessCD 4

With the Blessings of the Goddess, grants increased Attack and a barrier (proportional to the target’s max Health) to all allies for 2 turn before increasing Combat Readiness by 15%.

Increase AttackBarrier / Protect
S3Saint's PrayerCD 5

Through a miracle from the Goddess, dispels all debuffs from all allies before granting increased Defense for 3 turns, and increases Combat Readiness of the caster by 50%.

Crit Resist Up
Soulburn −20 soulsAll skill cooldowns decreased by 2 turns.

Meta web — the hero's place in the meta

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Matchups — from live RTA match data

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