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44%Win rate
0.3%Pick rate
0%Ban rate
0.3%Pick + ban
357Games
Current season · Champion+

Ran is a 5-star Ice Thief built around raw Speed: the faster she is, the harder she hits, since both her single-target Tempest (which also ignores 20% of the target's Defense) and her area-of-effect ultimate Instant Blade scale damage off her Speed. Instant Blade hits the whole enemy team, strips two buffs from each target, and ignores their Effect Resistance to land a chance at Freeze and a CR-gain block for 2 turns, locking enemies in place. On a 5-turn cooldown she casts Mental Focus, which shields the whole team with Immunity for 2 turns, hands herself an attack boost and a one-time debuff-block, and grants her an extra turn so she can immediately follow up with a hit.

Counters

  • Buff-stacking and shield-reliant teams — Her ultimate dispels two buffs from every enemy before it deals damage, tearing down attack and defense buffs, barriers, and other protective effects that the enemy team leaned on.
  • Turn-cycle and fast-mover comps — With very high Speed and a Freeze plus combat-readiness-gain block on her ultimate, she can both deny enemies their turn entirely and stop them from charging back up to act.
  • High-defense and debuff-immunity targets — Tempest carves through 20% of a target's Defense, and Instant Blade ignores Effect Resistance, so tanky or resist-stacked enemies still take the freeze and the CR block.
  • Debuff-spam and opener-style enemies — Mental Focus blankets the whole team in Immunity for two turns, so an opposing first-turn debuffer or stun setter wastes their opening salvo against her allies.

Countered by

  • Cleanse and immunity supports — Her control hinges on the Freeze and CR block from Instant Blade landing; an enemy cleanser wipes those off and a team-wide immunity granter blocks them from sticking at all.
  • Buff stripping against her own team — Mental Focus protects allies with Immunity buffs and gives herself an attack boost, but enemy dispels or buff-steal can pull those off, leaving her team exposed.
  • Long ultimate cooldown — Both her control ultimate and her team-protection skill sit on a 5-turn cooldown, so once she fires Instant Blade she has a long gap before she can dispel and Freeze again.
  • Surviving the first hit, then outpacing her — Outside her ultimate she falls back on single-target Tempest, so a tankier or faster enemy that weathers the opening burst can act before her cooldowns come back.
Who counters Ran? — full guide ›

Skills

S1Tempest

Attacks the enemy with a swordstorm. Penetrates the target's Defense by 20%. Damage dealt increases proportional to the caster's Speed.

S2Mental FocusCD 5

Grants immunity to all allies for 2 turns, before granting skill nullifier once to the caster and increased Attack to the caster for 2 turns. Grants an extra turn.

ImmunityEndureIncrease Attack
S3Instant BladeCD 5

Attacks all enemies with a sword, dispelling two buffs before a X chance to inflict --frostbite-- and --restrict-- for 2 turns. Damage dealt increases proportional to the caster and the target's Speed.

FreezeCR Gain Block
Soulburn −10 soulsIgnores Effect Resistance.

Meta web — the hero's place in the meta

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Top teams proven 3-cores, by win rate

  • ZioFrierenSaria75%12 games
  • ZioArbiter VildredShepherd of the Dark Diene67%9 games
  • VildredZioSaria57%7 games
  • ZioSariaArbiter Vildred56%9 games
  • ZioFrierenShepherd of the Dark Diene38%8 games
  • VildredZioShepherd of the Dark Diene25%8 games

Matchups — from live RTA match data

Preys on

Eye of the Abyss FumyrEye of the Abyss Fumyr60%Wanderer SilkWanderer Silk57%Aubade LudwigAubade Ludwig56%ElenaElena52%Tactical Archetype ColiTactical Archetype Coli50%

Falls to

Young SenyaYoung Senya0%BelianBelian9%FrierenFrieren17%ZioZio20%NotosNotos24%

Marches with

SariaSaria54%VeronicaVeronica52%FrierenFrieren52%Shepherd of the Dark DieneShepherd of the Dark Diene51%Summertime IseriaSummertime Iseria50%